All Cards Collection
We have dropped all the set cards in one convenient collection so you can search by class and/or rarity across all Flesh and Blood singles cards.
Teeth of the Cog (Red)
from $0.10
Galvanize - When this defends, you may destroy an item you control. If you do, create a Golden Cog token.
Teeth of the Cog (Blue)
from $0.10
Galvanize - When this defends, you may destroy an item you control. If you do, create a Golden Cog token.
Sic 'Em Shot (Yellow)
$0.10
Once per Turn Instant -- {t} a cog you control: This gets +1{p} or go again.
Sic 'Em Shot (Red)
$0.10
Once per Turn Instant -- {t} a cog you control: This gets +1{p} or go again.
Salvage Shot (Yellow)
$0.10
Once per Turn Instant -- {t} a cog you control: This gets +1{p} or go again.
Salvage Shot (Red)
$0.10
Once per Turn Instant -- {t} a cog you control: This gets +1{p} or go again.
Salvage Shot (Blue)
$0.10
Once per Turn Instant -- {t} a cog you control: This gets +1{p} or go again.
Restless Bones (Blue)
from $0.10
Action -- {r}, destroy this: Your next attack this turn gets +1{p}. Go again
Blade Break (When the combat chain closes, if this defended, destroy it.)
Quartermaster's Boots
$0.10
Instant -- Destroy this: {u} a cog you control.
Battleworn (When the combat chain closes, if this defended, put a -1{d} counter on it.)
Nimblism (Yellow)
$0.10
Your next Mechanologist attack this turn gets +4{p}.
You may {u} a gun you control.
Go again
Mutiny on the Battalion Barque
from $0.10
When this attacks, you may put a gold counter on Treasure Island.
Life for a Life (Red)
$0.10
Once per Turn Instant -- {t} a cog you control: This gets +1{p} or go again.
Jittery Bones (Red)
from $0.10
Your next Mechanologist attack this turn gets +4{p}.
You may {u} a cog you control.
Go again
Head Shot (Yellow)
$0.10
Instant -- {t} a cog you control, destroy this: Gain {r}.
Battleworn (When the combat chain closes, if this defended, put a -1{d} counter on it.)
Head Shot (Blue)
$0.10
Instant -- Destroy this: {u} a cog you control.
Battleworn (When the combat chain closes, if this defended, put a -1{d} counter on it.)
Goldwing Turbine (Yellow)
from $0.10
Your next Mechanologist attack this turn gets +2{p}.
Create a Golden Cog token.
Fish Fingers
$0.10
Action -- {r}, destroy this: Your next attack this turn gets +1{p}. Go again
Blade Break (When the combat chain closes, if this defended, destroy it.)