Nip at the Heels - (Promo)
Nip at the Heels - (Promo) $23.95
Target attack with 3 or less base POWER gets +1POWER.
Standing Ovation (GEM Pack 3)
Standing Ovation (GEM Pack 3) $2.95
If 3 or more auras of suspense have left the arena this turn, this gets "When this hits a hero, take an extra turn after this one. At the beginning of the next end phase, they draw up to their Intellect.
Who's the Tough Guy? (Yellow)
Who's the Tough Guy? (Yellow) from $0.20
When the combat chain closes, if this didn't hit, the defending hero creates a Toughness token.
What Happens Next?
What Happens Next? $0.20
Suspense (This enters the arena with 2 suspense counters. At the start of your turn, remove a suspense counter from it. When it has none, destroy it.) The first card with cost 1 or more you play each turn costs {r} less to play.
Villainous Pose (Blue)
Villainous Pose (Blue) from $0.25
Your next attack this turn gets +2{p}. The crowd boos you. Go again
Turn the Crowd Hateful (Blue)
Turn the Crowd Hateful (Blue) from $0.25
When this attacks a Revered hero, this gets +3{p}. When this hits a Revered hero, the crowd boos you.
Tension in the Air (Yellow)
Tension in the Air (Yellow) from $0.20
Suspense (This enters the arena with 2 suspense counters. At the start of your turn, remove a suspense counter from it. When it has none, destroy it.) When this leaves the arena, your next attack this turn gets +3{p}.
Rough Up (Yellow)
Rough Up (Yellow) from $0.20
If there is a card with 6 or more {p} in your pitch zone, this gets +1{p}.
Right Behind You (Red)
Right Behind You (Red) from $0.25
When this defends together with another card from hand, this gets +1{d} and look at the top card of your deck. You may put it on the bottom.
Prime the Crowd (Blue)
Prime the Crowd (Blue) from $0.25
The next attack action card you play this turn gets +2{p}. The crowd cheers each Revered hero. The crowd boos each Reviled hero. Go again
Plate of Tough Love
Plate of Tough Love from $0.20
If you control a Confidence and a Toughness token, this gets +2{d}. Blade Break (When the combat chain closes, if this defended, destroy it.)
Overbearing Presence
Overbearing Presence from $0.20
Action -- {r}{r}{r}, destroy this: Create 3 Vigor tokens. Activate this only if there is a card with 6 or more {p} in your pitch zone. Go again Blade Break (When the combat chain closes, if this defended, destroy it.)
Instill Fear (Yellow)
Instill Fear (Yellow) from $0.20
When this attacks a hero, intimidate them. (They banish a random card from their hand face-down. At the beginning of the end phase, return it to their hand.)
Instill Fear (Red)
Instill Fear (Red) from $0.25
When this attacks a hero, intimidate them. (They banish a random card from their hand face-down. At the beginning of the end phase, return it to their hand.)
Hold Firm
Hold Firm from $0.20
Action -- {r}{r}{r}, destroy this: Create 3 Toughness tokens. Activate this only if you have less {g} than each other hero. Go again Blade Break (When the combat chain closes, if this defended, destroy it.)
High Pitched Howl (Yellow)
High Pitched Howl (Yellow) from $0.20
When this attacks, if there is a card with 6 or more {p} in your pitch zone, create a Vigor token.
Goon Tactics
Goon Tactics from $0.20
If you control 3 or more auras, this gets +3{p} and "When this hits a hero, destroy the top card of their deck."
Empowering Ruckus
Empowering Ruckus from $0.20
If you've been cheered this turn, this gets +1{p}.
Darling of the Crowd
Darling of the Crowd from $0.20
While this is defending, if you've been cheered this turn, it gets +1{d}.
Story Beats (Red)
Story Beats (Red) from $0.20
When this attacks or defends, you may put a suspense counter on, or remove one from, an aura of suspense you control.
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