All Cards Collection
We have dropped all the set cards in one convenient collection so you can search by class and/or rarity across all Flesh and Blood singles cards.
Standing Ovation (GEM Pack 3)
$2.95
If 3 or more auras of suspense have left the arena this turn, this gets "When this hits a hero, take an extra turn after this one. At the beginning of the next end phase, they draw up to their Intellect.
Who's the Tough Guy? (Yellow)
from $0.20
When the combat chain closes, if this didn't hit, the defending hero creates a Toughness token.
What Happens Next?
$0.20
Suspense (This enters the arena with 2 suspense counters. At the start of your turn, remove a suspense counter from it. When it has none, destroy it.)
The first card with cost 1 or more you play each turn costs {r} less to play.
Villainous Pose (Blue)
from $0.25
Your next attack this turn gets +2{p}.
The crowd boos you.
Go again
Turn the Crowd Hateful (Blue)
from $0.25
When this attacks a Revered hero, this gets +3{p}.
When this hits a Revered hero, the crowd boos you.
Tension in the Air (Yellow)
from $0.20
Suspense (This enters the arena with 2 suspense counters. At the start of your turn, remove a suspense counter from it. When it has none, destroy it.)
When this leaves the arena, your next attack this turn gets +3{p}.
Rough Up (Yellow)
from $0.20
If there is a card with 6 or more {p} in your pitch zone, this gets +1{p}.
Right Behind You (Red)
from $0.25
When this defends together with another card from hand, this gets +1{d} and look at the top card of your deck. You may put it on the bottom.
Prime the Crowd (Blue)
from $0.25
The next attack action card you play this turn gets +2{p}.
The crowd cheers each Revered hero.
The crowd boos each Reviled hero.
Go again
Plate of Tough Love
from $0.20
If you control a Confidence and a Toughness token, this gets +2{d}.
Blade Break (When the combat chain closes, if this defended, destroy it.)
Overbearing Presence
from $0.20
Action -- {r}{r}{r}, destroy this: Create 3 Vigor tokens. Activate this only if there is a card with 6 or more {p} in your pitch zone. Go again
Blade Break (When the combat chain closes, if this defended, destroy it.)
Instill Fear (Yellow)
from $0.20
When this attacks a hero, intimidate them. (They banish a random card from their hand face-down. At the beginning of the end phase, return it to their hand.)
Instill Fear (Red)
from $0.25
When this attacks a hero, intimidate them. (They banish a random card from their hand face-down. At the beginning of the end phase, return it to their hand.)
Hold Firm
from $0.20
Action -- {r}{r}{r}, destroy this: Create 3 Toughness tokens. Activate this only if you have less {g} than each other hero. Go again
Blade Break (When the combat chain closes, if this defended, destroy it.)
High Pitched Howl (Yellow)
from $0.20
When this attacks, if there is a card with 6 or more {p} in your pitch zone, create a Vigor token.
Goon Tactics
from $0.20
If you control 3 or more auras, this gets +3{p} and "When this hits a hero, destroy the top card of their deck."
Darling of the Crowd
from $0.20
While this is defending, if you've been cheered this turn, it gets +1{d}.
Story Beats (Red)
from $0.20
When this attacks or defends, you may put a suspense counter on, or remove one from, an aura of suspense you control.