Fight Fair
Fight Fair from $0.20
If this is defended by a Reviled card, this gets +1{p}. When this hits a Reviled hero, put this on the bottom of its owner's deck.
Fight Dirty
Fight Dirty from $0.20
If this is defended by a Revered card, this gets +1{p}. When this hits a Revered hero, destroy the top card of their deck.
Comeback Kid (Blue)
Comeback Kid (Blue) from $0.25
When this attacks a hero, if you have less {g} than them, the crowd cheers you. If you've been cheered this turn, this gets +1{p}.
Asking for Trouble
Asking for Trouble from $0.20
When this defends, create a Vigor token under the attacking hero's control.
Who Blinks First?
Who Blinks First? from $0.25
Suspense (This enters the arena with 2 suspense counters. At the start of your turn, remove a suspense counter from it. When it has none, destroy it.) When this leaves the arena, you may destroy an aura permanent that a Guardian hero controls.
Turning Point
Turning Point from $0.25
When this defends, if you have less {g} than the attacking hero, the crowd cheers you. While this is defending, if you've been cheered this turn, it gets +3{d}.
Seismic Stir (Yellow)
Seismic Stir (Yellow) $0.20
Create 2 Seismic Surge tokens. Go again
Seismic Stir (Red)
Seismic Stir (Red) $0.25
Create 3 Seismic Surge tokens. Go again
Seismic Stir (Blue)
Seismic Stir (Blue) $0.25
Create a Seismic Surge token. Go again
Rubble Raiser (Red)
Rubble Raiser (Red) from $0.25
Heave 2 (While this is in your hand, at the beginning of your end phase, you may pay {r}{r} and put this face-up into your arsenal. If you do, create 2 Seismic Surge tokens.)
Ironrot Legs
Ironrot Legs $0.20
Blade Break (When the combat chain closes, if this defended, destroy it.)
Geyser of Seismic Stirrings (Yellow)
Geyser of Seismic Stirrings (Yellow) from $0.20
Go again This enters the arena with 2 energy counters. When it has none, destroy it. At the beginning of your end phase, remove an energy counter from this and create a Seismic Surge token.
Geyser of Seismic Stirrings (Blue)
Geyser of Seismic Stirrings (Blue) from $0.25
Go again This enters the arena with an energy counter. When it has none, destroy it. At the beginning of your end phase, remove an energy counter from this and create a Seismic Surge token.
Flatten the Field (Yellow)
Flatten the Field (Yellow) from $0.20
Crush - When this deals 4 or more damage to a hero, destroy a Seismic Surge token they control.
Flatten the Field (Red)
Flatten the Field (Red) from $0.25
Crush - When this deals 4 or more damage to a hero, destroy a Seismic Surge token they control.
Embolden (Yellow)
Embolden (Yellow) $0.20
Go again When this enters the arena, if you control another non-token aura, draw a card. At the beginning of your action phase, destroy this, then the next Guardian attack action card you play this turn gets +4{p}.
Crush the Weak (Yellow)
Crush the Weak (Yellow) $0.20
Crush - When this deals 4 or more damage to a hero, they can't play attack action cards with 3 or less base {p} during their next action phase.
Clash of Mountains (Yellow)
Clash of Mountains (Yellow) from $0.20
When this defends a Guardian attack, clash with the attacking hero. The winner creates a Seismic Surge token. (Clashing heroes reveal the top card of their deck. The hero that reveals the card with greatest {p} wins.)
Cartilage Crush (Yellow)
Cartilage Crush (Yellow) $0.20
Crush - When this deals 4 or more damage to a hero, their first action during their next turn costs an additional {r} to play or activate.
Cartilage Crush (Red)
Cartilage Crush (Red) $0.25
Crush - When this deals 4 or more damage to a hero, their first action during their next turn costs an additional {r} to play or activate.
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