All Cards Collection
We have dropped all the set cards in one convenient collection so you can search by class and/or rarity across all Flesh and Blood singles cards.
Thump (Yellow)
$0.20
If this card’s {p} is greater than its base, it gets dominate and "When this hits a hero, they discard a card." (This can't be defended by more than 1 card from hand.)
Thump (Blue)
$0.25
If this card’s {p} is greater than its base, it gets dominate and "When this hits a hero, they discard a card." (This can't be defended by more than 1 card from hand.)
Sold out
Stonewall Confidence (Yellow)
$0.20
Go again
Cards you control with cost 3 or more get +3{d} while defending.
At the beginning of your action phase, destroy this.
Rubble Raiser (Red)
from $0.25
Heave 2 (While this is in your hand, at the beginning of your end phase, you may pay {r}{r} and put this face-up into your arsenal. If you do, create 2 Seismic Surge tokens.)
Overswing (Yellow)
from $0.20
The next Guardian attack action card you play this turn gets +2{p}.
Go again
Heave 2 (While this is in your hand, at the beginning of your end phase, you may pay {r}{r} and put this face-up into your arsenal. If you do, create 2 Seismic Surge tokens.)
Overswing (Blue)
from $0.25
The next Guardian attack action card you play this turn gets +1{p}.
Go again
Heave 2 (While this is in your hand, at the beginning of your end phase, you may pay {r}{r} and put this face-up into your arsenal. If you do, create 2 Seismic Surge tokens.)
Heartened Cross Strap
$0.20
Action -- Destroy this: The next attack action card you play this turn costs {r}{r} less to play. Go again
Emerging Power (Yellow)
$0.20
Go again
At the beginning of your action phase, destroy this, then the next Guardian attack action card you play this turn gets +2{p}.
Crush the Weak (Blue)
$0.25
Crush - When this deals 4 or more damage to a hero, they can't play attack action cards with 3 or less base {p} during their next action phase.
Clash of Mountains (Red)
from $0.25
When this defends a Guardian attack, clash with the attacking hero. The winner creates a Seismic Surge token. (Clashing heroes reveal the top card of their deck. The hero that reveals the card with greatest {p} wins.)
Buckling Blow (Red)
$0.25
Crush - When this deals 4 or more damage to a hero, put a -1{d} counter on an equipment they control.
Sunkwater Lookout
from $0.25
When this defends, put a face-up card from your arsenal on the bottom of your deck. If you do, draw a card and this gets +1{d} until end of turn.
Blade Break (When the combat chain closes, if this defended, destroy it.)
Sunkwater Exoshell
from $0.25
When this defends, put a face-up card from your arsenal on the bottom of your deck. If you do, draw a card and this gets +1{d} until end of turn.
Blade Break (When the combat chain closes, if this defended, destroy it.)
Sold out
Disenchantment of the Old Ones (Extended Art)
$4.95
Crush - When this deals 4 or more damage to a Guardian hero, destroy all auras they control.
Heave 2 (While this is in your hand, at the beginning of your end phase, you may pay {r}{r} and put this face-up into your arsenal. If you do, create 2 Seismic Surge tokens.)
Lesson in Lava
$0.35
Kano Specialization (You may only have Lesson in Lava in your deck if your hero is Kano.)
Deal 3 arcane damage to target opposing hero.
If Lesson in Lava deals damage, you may search your deck for a Wizard card with {r} cost equal to or less than the damage dealt by Lesson in Lava, reveal it, then shuffle your deck and put it on top of your deck.