All Cards Collection
We have dropped all the set cards in one convenient collection so you can search by class and/or rarity across all Flesh and Blood singles cards.
Brevant, Civic Protector
$0.25
You may have any number of Chivalry in your deck.
Whenever you protect another hero, create a Might token.
Zipper Hit (Yellow)
$0.20
Boost (As an additional cost to play this, you may banish the top card of your deck. If it's a Mechanologist card, this gets go again.)
Ball Breaker (Promo)
$0.95
Once per Turn Action -- {r}{r}: Attack
If you've discarded a card with 6 or more {p} this turn, this gets +1{p}.
Helio Mitre (Promo)
$0.25
(A player may add a Helio's Mitre to their card pool in an Uprising limited format.)
Instant - {r}{r}: Prevent the next 1 damage that would be dealt to your hero this turn by a source of your choice. Destroy Helio's Mitre at the beginning of the end phase.
Over Loop (Blue) (Promo)
$0.95
If Over Loop hits, put it on the bottom of your deck when the chain link resolves.
Boost (As an additional cost to play Over Loop, you may banish the top card of your deck. If it's a Mechanologist card, Over Loop gains go again.)
Ironsong Response (Blue) (Promo)
$6.95
Reprise - If the defending hero has defended with a card from their hand this chain link, target weapon attack gains +1 [Power].
Betsy, Skin in the Game (Promo)
$8.95
Whenever an attack you control wagers, you may pay {r}{r}. If you do, the attack gets +1{p} and overpower. (It can't be defended by more than 1 action card.)
Victor Goldmane, High and Mighty (Promo)
$10.95
The first time each turn you create a Gold token from an effect you control, draw a card.
The first time each turn you would fail to win a clash, instead you may destroy a Gold you control. If you do, put 1 of the revealed cards on the bottom of its owner's deck, then clash again.
Viserai (Promo)
from $44.95
Whenever you play a Runeblade card, if you have played another 'non-attack' action card this turn, create a Runechant token.
Banneret of Resilience (Promo)
$0.55
Solflare - When this is charged to your hero's soul, the next action card you defend with this turn gets +1{d}.
Break of Dawn (Yellow) (Promo)
$0.35
The next time a Shadow source would deal damage this turn, prevent 3 of that damage.