Zephyr Needle Right (1st Ed) - Cold Foil
Zephyr Needle Right (1st Ed) - Cold Foil $42.95
Once per Turn Action - [1 Resource]: Attack. Go again If Zephyr Needle is defended by a card with [Defense] greater than Zephyr Needle's [Power], destroy Zephyr Needle when the combat chain closes.
Zephyr Needle Left (1st Ed) - Cold Foil
Zephyr Needle Left (1st Ed) - Cold Foil $39.95
Once per Turn Action - [1 Resource]: Attack. Go again If Zephyr Needle is defended by a card with [Defense] greater than Zephyr Needle's [Power], destroy Zephyr Needle when the combat chain closes.
Red Liner (1st Ed) - Cold Foil
Red Liner (1st Ed) - Cold Foil $24.95
Once per Turn Action - 0: If you have no cards in your arsenal, put an arrow card from your hand face up into your arsenal. Go again
Perch Grapplers (1st Ed) - Cold Foil
Perch Grapplers (1st Ed) - Cold Foil $154.95
Action - [2 Resource], destroy Perch Grapplers: Until end of turn, face up arrow cards played from arsenal gain go again. Go again Blade Break (If you defend with Perch Grapplers, destroy it when the combat chain closes.)
Gambler's Gloves (1st Ed) - Cold Foil
Gambler's Gloves (1st Ed) - Cold Foil $129.95
Whenever a hero rolls a 6 sided die, you may destroy Gambler's Gloves. If you do, that hero rerolls the die. (You decide whether to use Gambler's Gloves after seeing the result of the die roll.)
Bloodsheath Skeleta (1st Ed) - Cold Foil
Bloodsheath Skeleta (1st Ed) - Cold Foil $249.95
Instant - Destroy Bloodsheath Skeleta: The next attack action card and 'non-attack' action card you play this turn gain "This card costs [1 Resource] less to play for each Runechant you control." Temper (If you defend with Bloodsheath Skeleta, put a -1 [Defense] counter on it when the combat chain closes then destroy it if it has 0 [Defense].)
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Tectonic Plating (Alpha) - Cold Foil
Tectonic Plating (Alpha) - Cold Foil $999.95
Once per Turn Action - [1 Resource]: Create a Seismic Surge aura token. Go again Battleworn (If you defend with Tectonic Plating, put a -1 [Defense] counter on it when the combat chain closes.)
Scabskin Leathers (Alpha) - Cold Foil
Scabskin Leathers (Alpha) - Cold Foil $999.95
Once per Turn Action - 0: Roll a 6 sided die. Gain action points equal to half the number rolled, rounded down. Battleworn (If you defend with Scabskin Leathers, put a -1 [Defense] counter on it when the combat chain closes.)
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Refraction Bolters (Alpha) - Cold Foil
Refraction Bolters (Alpha) - Cold Foil $274.95
When your weapon attack hits, you may destroy Refraction Bolters. If you do, the attack gains go again. Battleworn (If you defend with Refraction Bolters, put a -1 [Defense] counter on it when the combat chain closes.)
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Mask of Momentum (Alpha) - Cold Foil
Mask of Momentum (Alpha) - Cold Foil from $1,099.95
Once per Turn Effect - When an attack action card you control is the third or higher chain link in a row to hit, draw a card. Blade Break (If you defend with Mask of Momentum, destroy it when the combat chain closes.)
Heartened Cross Strap (Alpha) - Cold Foil
Heartened Cross Strap (Alpha) - Cold Foil $124.95
Action - Destroy Heartened Cross Strap: The next attack action card you play this turn costs [2 Resource] less to play. Go again
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Fyendal's Spring Tunic (Alpha) - Cold Foil
Fyendal's Spring Tunic (Alpha) - Cold Foil $2,499.95
At the start of your turn, if Fyendal's Spring Tunic has less than 3 energy counters, you may put an energy counter on it. Instant - Remove 3 energy counters from Fyendal's Spring Tunic: Gain [1 Resource] Blade Break (If you defend with Fyendal's Spring Tunic, destroy it when the combat chain closes.)
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Braveforge Bracers (Alpha) - Cold Foil
Braveforge Bracers (Alpha) - Cold Foil $999.95
Once per Turn Action - [1 Resource]: Your next weapon attack this turn gains +1 [Power]. Activate this ability only if a weapon you control has hit this turn. Go again Battleworn (If you defend with Braveforge Bracers, put a -1 [Defense] counter on it when the combat chain closes.)
Verdance, Thorn of the Rose (Promo)
Verdance, Thorn of the Rose (Promo) $18.95
If there are 8 or more Earth cards in your banished zone, Verdance gets "Whenever you gain [Life] during your turn, you may deal 1 arcane damage to any opposing target." Essence of Earth (You may have Earth cards in your deck.)
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