To the Point (Blue)
To the Point (Blue) from $0.25
Target dagger attack gets +1{p}. If the defending hero is marked, instead it gets +2{p}.
Gambler's Gloves (1st Ed) - Cold Foil
Gambler's Gloves (1st Ed) - Cold Foil $129.95
Whenever a hero rolls a 6 sided die, you may destroy Gambler's Gloves. If you do, that hero rerolls the die. (You decide whether to use Gambler's Gloves after seeing the result of the die roll.)
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Bloodsheath Skeleta (1st Ed) - Cold Foil
Bloodsheath Skeleta (1st Ed) - Cold Foil $199.95
Instant - Destroy Bloodsheath Skeleta: The next attack action card and 'non-attack' action card you play this turn gain "This card costs [1 Resource] less to play for each Runechant you control." Temper (If you defend with Bloodsheath Skeleta, put a -1 [Defense] counter on it when the combat chain closes then destroy it if it has 0 [Defense].)
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Tectonic Plating (Alpha) - Cold Foil
Tectonic Plating (Alpha) - Cold Foil $1,100.00
Once per Turn Action - [1 Resource]: Create a Seismic Surge aura token. Go again Battleworn (If you defend with Tectonic Plating, put a -1 [Defense] counter on it when the combat chain closes.)
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Scabskin Leathers (Alpha) - Cold Foil
Scabskin Leathers (Alpha) - Cold Foil $1,100.00
Once per Turn Action - 0: Roll a 6 sided die. Gain action points equal to half the number rolled, rounded down. Battleworn (If you defend with Scabskin Leathers, put a -1 [Defense] counter on it when the combat chain closes.)
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Refraction Bolters (Alpha) - Cold Foil
Refraction Bolters (Alpha) - Cold Foil $479.95
When your weapon attack hits, you may destroy Refraction Bolters. If you do, the attack gains go again. Battleworn (If you defend with Refraction Bolters, put a -1 [Defense] counter on it when the combat chain closes.)
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Hope Merchant's Hood (Alpha) - Cold Foil
Hope Merchant's Hood (Alpha) - Cold Foil $149.95
Instant - Destroy Hope Merchant's Hood: Shuffle any number of cards from your hand into your deck, then draw that many cards.
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Fyendal's Spring Tunic (Alpha) - Cold Foil
Fyendal's Spring Tunic (Alpha) - Cold Foil $4,000.00
At the start of your turn, if Fyendal's Spring Tunic has less than 3 energy counters, you may put an energy counter on it. Instant - Remove 3 energy counters from Fyendal's Spring Tunic: Gain [1 Resource] Blade Break (If you defend with Fyendal's Spring Tunic, destroy it when the combat chain closes.)
Verdance, Thorn of the Rose (Promo)
Verdance, Thorn of the Rose (Promo) $14.95
If there are 8 or more Earth cards in your banished zone, Verdance gets "Whenever you gain [Life] during your turn, you may deal 1 arcane damage to any opposing target." Essence of Earth (You may have Earth cards in your deck.)
Blessing of Qi (Blue)
Blessing of Qi (Blue) $0.25
At the start of your turn, destroy this, then create a Crouching Tiger in your banished zone. It gets +1{p} and you may play it this turn.
Flying Kick (Blue)
Flying Kick (Blue) $0.25
When this is played as chain link 3 or higher, it gets +2{p}.
Flex Claws (Yellow)
Flex Claws (Yellow) $0.20
When this hits, create a Crouching Tiger in your banished zone. You may play it this turn. Go again
Pouncing Qi (Red)
Pouncing Qi (Red) $0.25
Combo - If Crouching Tiger was the last attack this combat chain, this gets +1{p} and go again.
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