Embrace Adversity
Embrace Adversity
This may only defend an attack if the attack's controller has destroyed a Might token this turn. Blade Break (When the combat chain closes, if this defended, destroy it.)
$0.20
Confront Adversity
Confront Adversity
This may only defend an attack if the attack's controller has destroyed a Vigor token this turn. Blade Break (When the combat chain closes, if this defended, destroy it.)
$0.20
Stacked in Your Favor (Yellow)
Stacked in Your Favor (Yellow)
Go again Your attack action cards get +2{d} while defending. At the start of your turn, destroy this, draw a card, then put a card from your hand on top of your deck.
$0.20
Over the Top (Yellow)
Over the Top (Yellow)
If this has {p} greater than its base, it gets overpower. (This can't be defended by more than 1 action card.)
$0.20
Wall Breaker (Yellow)
Wall Breaker (Yellow)
If you've banished a card with 6 or more {p} this turn, this gets overpower. (This can't be defended by more than 1 action card.) Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
$0.20
Wall Breaker (Blue)
Wall Breaker (Blue)
If you've banished a card with 6 or more {p} this turn, this gets overpower. (This can't be defended by more than 1 action card.) Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
$0.20
Tribute to Demolition (Yellow)
Tribute to Demolition (Yellow)
As an additional cost to play this, banish a random card from your hand. If a card with 6 or more {p} is banished this way, this gets +2{p}. Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
$0.20
Tribute to Demolition (Blue)
Tribute to Demolition (Blue)
As an additional cost to play this, banish a random card from your hand. If a card with 6 or more {p} is banished this way, this gets +2{p}. Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
$0.20
Shaden Swing (Blue)
Shaden Swing (Blue)
As an additional cost to play this, banish a random card from your hand. Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
$0.20
Searing Ray (Yellow)
Searing Ray (Yellow)
If you have a yellow card in your pitch zone, this gets +2{p}.
$0.20
Searing Ray (Blue)
Searing Ray (Blue)
If you have a yellow card in your pitch zone, this gets +2{p}.
$0.20
Rift Skitter (Yellow)
Rift Skitter (Yellow)
Rune Gate (If you control Runechants equal to or greater than Rift Skitter's {r} cost, you may play it from your banished zone without paying its {r} cost.) Go again Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
$0.20
Rift Skitter (Blue)
Rift Skitter (Blue)
Rune Gate (If you control Runechants equal to or greater than Rift Skitter's {r} cost, you may play it from your banished zone without paying its {r} cost.) Go again Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
$0.20
Ram Raider (Yellow)
Ram Raider (Yellow)
As an additional cost to play this, banish a random card from your hand. If a card with 6 or more {p} is banished this way, this gets go again. Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
$0.20
Ram Raider (Blue)
Ram Raider (Blue)
As an additional cost to play this, banish a random card from your hand. If a card with 6 or more {p} is banished this way, this gets go again. Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
$0.20
Glaring Impact (Yellow)
Glaring Impact (Yellow)
As an additional cost to play this, you may charge your hero's soul. (Put a card from your hand face-up under your hero card.) If a yellow card is charged this way, this gets overpower. (This can't be defended by more than 1 action card.)
$0.20
Defender of Daybreak (Red)
Defender of Daybreak (Red)
When this defends a Shadow attack, non-equipment Light cards get +1{d} this combat chain.
$0.20
Boltyn
Boltyn
If you've charged this turn, your attacks get +1{p} while defended by an attack action card. Attack Reaction -- Banish a card from Boltyn's soul: Target attack with {p} greater than its base gets go again.
$0.20
Blistering Assault (Red)
Blistering Assault (Red)
If you have a yellow card in your pitch zone, this gets go again.
$0.20
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Singularity // Teklovossen, the Mechropotent (Marvel) Singularity // Teklovossen, the Mechropotent (Marvel)
Singularity // Teklovossen, the Mechropotent (Marvel)
Legendary Teklovossen Specialization (You may only have 1 Singularity in your deck, and only if your hero is Teklovossen.) Transform your hero, your weapon, and 4 Evos you have equipped into Teklovossen, the Mechropotent. It enters the arena with {g} equal to the hero it transformed from. Action -- {r}{r}{r}, banish 2 cards from your soul: Attack Whenever this attacks a hero, they discard a card. Your Mechanologist attack action cards get go again. This counts as having 4 Evos equipped. Battleworn (When the combat chain closes, if this defended, put a -1{d} counter on it.)
$699.95