Comeback Kid (Blue) (Promo)
Comeback Kid (Blue) (Promo) $1.95
When this attacks a hero, if you have less LIFE than them, the crowd cheers you. If you've been cheered this turn, this gets +1POWER.
Comeback Kid (Red) (Promo)
Comeback Kid (Red) (Promo) $5.95
When this attacks a hero, if you have less LIFE than them, the crowd cheers you. If you've been cheered this turn, this gets +1POWER.
Civic Steps (Promo)
Civic Steps (Promo) $114.95
Whenever this defends, create a Quicken token under another hero's control.Temper (When the combat chain closes, if this defended, put a -1[Defense] counter on it, then if it has 0[Defense], destroy it.)
Mocking Blow (Blue) (Promo)
Mocking Blow (Blue) (Promo) $29.95
When this attacks a hero, if you have more LIFE than them, the crowd boos you. If you've been booed this turn, this gets +2 Power.
Mocking Blow (Yellow) (Promo)
Mocking Blow (Yellow) (Promo) $10.95
When this attacks a hero, if you have more LIFE than them, the crowd boos you. If you've been booed this turn, this gets +3 Power.
Mocking Blow (Red) (Promo)
Mocking Blow (Red) (Promo) $29.95
When this attacks a hero, if you have more LIFE than them, the crowd boos you. If you've been booed this turn, this gets +4 Power.
Uplifting Performance (Promo)
Uplifting Performance (Promo) $1.25
If you control a Confidence or Toughness token, this gets +1POWER.When this hits a hero, create a Confidence and a Toughness token.
The Hand That Pulls the Strings (Promo)
The Hand That Pulls the Strings (Promo) $27.95
Once per Turn Attack Reaction — [0: Turn this face-up. Activate this only while this is face-down in your arsenal.While this is face-up in arsenal, your first attack with contract each turn gets go again. If it's attacking a Royal hero, it gets +1POWER.At the beginning of your end phase, destroy a Silver you control. If you don't, put this on the bottom of your deck and draw a card.
Channel Lake Frigid (Promo)
Channel Lake Frigid (Promo) $104.95
Cards and activated abilities cost opposing heroes an additional [1 Resource].Channel Ice - At the beginning of your end phase, put a flow counter on Channel Lake Frigid then destroy it unless you put an Ice card from your pitch zone on the bottom of your deck for each flow counter on it.
Herald of Sekem (Promo)
Herald of Sekem (Promo) $12.95
When this attacks, you may put a yellow card from your hand into your soul. If you do, deal 2 arcane damage to any target.Phantasm (When this is defended by a non-Illusionist attack action card with 6 or more POWER, destroy this.)
Moment Maker (GEM Pack 3)
Moment Maker (GEM Pack 3) $1.95
Once per Turn Action — [3 Resources]: AttackIf you control 3 or more auras of suspense, this gets +2POWER and "When this hits a hero, the crowd cheers you."
Aether Ironweave (Gold Foil)
Aether Ironweave (Gold Foil) $279.95
Sealed in a 9+ toploader Action - Destroy Aether Ironweave: Gain [2 Resource]. Activate this ability only if you have played an attack action card and a 'non-attack' action card this turn. Go againBattleworn (If you defend with Aether Ironweave, put a -1[Defense] counter on it when the combat chain closes.)
Tide Flippers (Gold Foil)
Tide Flippers (Gold Foil) $349.95
Sealed in a 9+ toploader Attack Reaction - Destroy Tide Flippers: Target attack action card with 2 or less base [Power] gains go again.Arcane Barrier 1 (If your hero would be dealt arcane damage, you may pay {r} to prevent 1 of that damage.)
Gallantry Gold (Gold Foil)
Gallantry Gold (Gold Foil) $299.95
Sealed in a 9+ toploader Action - [1 Resource], destroy Gallantry Gold: Your weapon attacks gain +1 [Power] this turn. Go againBattleworn (If you defend with Gallantry Gold, put a -1[Defense] counter on it when the combat chain closes.)
Ironhide Gauntlet (Gold Foil)
Ironhide Gauntlet (Gold Foil) $199.95
Sealed in a 9+ toploader When you defend with Ironhide Gauntlet you may pay [1 Resource]. If you do, it gains +2[Defense] and destroy it when the combat chain closes. (When an equipment is destroyed, it's put into the graveyard.)
Face Purgatory (Gold Foil)
Face Purgatory (Gold Foil) $1,299.95
Sealed in a 9+ toploader When this defends together with an attack action card and a non-attack action card, the attacking hero discards a card and you draw a card.Blade Break (When the combat chain closes, if this defended, destroy it.)
Traverse the Universe (Gold Foil) (PCG 9.5)
Traverse the Universe (Gold Foil) (PCG 9.5) $1,499.95
Graded PCG 9.5 Player Slab When this defends, search your deck for an Inner Chi, reveal it, put it into your hand, then shuffle.Blade Break (When the combat chain closes, if this defended, destroy it.)
Who's the Tough Guy? (Red)
Who's the Tough Guy? (Red) from $0.25
When the combat chain closes, if this didn't hit, the defending hero creates a Toughness token.
Turn the Crowd Grateful (Red)
Turn the Crowd Grateful (Red) from $0.25
When this attacks a Reviled hero, this gets +1{p}. When this hits a Reviled hero, the crowd cheers you.
To Be Continued...
To Be Continued... $0.20
Suspense (This enters the arena with 2 suspense counters. At the start of your turn, remove a suspense counter from it. When it has none, destroy it.) The first time you would be dealt damage each turn, prevent 1 of that damage.
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