Captain's Coat (Treasure Pack)
Captain's Coat (Treasure Pack) $3.75
Action -- Destroy this: Gain {r}. Activate this only if you've drawn a card this turn. Go again
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Bandana of the Blue Beyonds (Treasure Pack)
Bandana of the Blue Beyonds (Treasure Pack) $1.95
Action -- Discard a card, destroy this: Put a blue card from your graveyard on the bottom of your deck. Go again
Swiftwater Sloop (Blue) (Treasure Pack)
Swiftwater Sloop (Blue) (Treasure Pack) $9.95
High Tide - If there are 2 or more blue cards in your pitch zone, this gets go again.
Swiftwater Sloop (Yellow) (Treasure Pack)
Swiftwater Sloop (Yellow) (Treasure Pack) $2.95
High Tide - If there are 2 or more blue cards in your pitch zone, this gets go again.
Gold Hunter Ketch (Treasure Pack)
Gold Hunter Ketch (Treasure Pack) $0.95
If you control less Gold than an opponent, this costs {r}{r} less to play.
Gold Hunter Marauder (Treasure Pack)
Gold Hunter Marauder (Treasure Pack) $1.95
If you control less Gold than an opponent, this gets overpower. (This can't be defended by more than 1 action card.)
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Lost in Transit (Treasure Pack)
Lost in Transit (Treasure Pack) $0.95
When this defends, you may remove a gold counter from Treasure Island. If you do and you are a Thief, create a Gold token.
Not So Fast (Treasure Pack)
Not So Fast (Treasure Pack) $3.95
Scurv Specialization (You may only have this in your deck if your hero is Scurv.) The next time an opponent would draw a card from the effect of a Gold token this turn, instead you draw a card.
Pilfer the Wreck (Red) (Treasure Pack)
Pilfer the Wreck (Red) (Treasure Pack) $1.25
When this hits a hero, you may turn a card in their graveyard face-down. If it's yellow, create a Gold token.
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Glidewell Fins (Treasure Pack)
Glidewell Fins (Treasure Pack) $8.95
Action -- {r}, destroy this: Put an arrow from your hand face-up into your arsenal. It gets +1{p} this turn. Go again Battleworn (When the combat chain closes, if this defended, put a -1{d} counter on it.)
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Patch the Hole (Treasure Pack)
Patch the Hole (Treasure Pack) $4.95
Instant -- Destroy this: Return a card from your arsenal to your hand.
Head Stone (Treasure Pack)
Head Stone (Treasure Pack) $10.95
Instant -- Destroy this: Destroy the top card of your deck. Battleworn (When the combat chain closes, if this defended, put a -1{d} counter on it.)
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Washed Up Wave (Treasure Pack)
Washed Up Wave (Treasure Pack) $9.95
When this defends, you may discard a card or destroy the top card of your deck. If that card has watery grave, this gets +2{d}. Blade Break (When the combat chain closes, if this defended, destroy it.)
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Unicycle (Treasure Pack)
Unicycle (Treasure Pack) $39.95
Instant -- Destroy this: {u} a cog you control. Battleworn (When the combat chain closes, if this defended, put a -1{d} counter on it.)
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Rust Belt (Treasure Pack)
Rust Belt (Treasure Pack) $4.95
Instant -- {t} a cog you control, destroy this: Gain {r}. Battleworn (When the combat chain closes, if this defended, put a -1{d} counter on it.)
Walk the Plank (Yellow)
Walk the Plank (Yellow) from $0.20
Once per Turn Instant -- {t} a cog you control: This gets +1{p} or go again.
Walk the Plank (Red)
Walk the Plank (Red) from $0.20
When this attacks, you may discard a card or destroy the top card of your deck. If that card has watery grave, this gets +1{p}.
Walk the Plank (Blue)
Walk the Plank (Blue) from $0.20
Once per Turn Instant -- {t} a cog you control: This gets +1{p} or go again.
Trade In (Yellow)
Trade In (Yellow) $0.20
Your next Mechanologist attack this turn gets +1{p}. Create a Golden Cog token.
Trade In (Red)
Trade In (Red) $0.20
Your next Mechanologist attack this turn gets +1{p}. Create a Golden Cog token.
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