Trade In (Blue)
Trade In (Blue) $0.20
When this defends, you may discard a card or destroy the top card of your deck. If that card has watery grave, this gets +2{d}. Blade Break (When the combat chain closes, if this defended, destroy it.)
Tough Old Wrench (Yellow)
Tough Old Wrench (Yellow) from $0.20
Galvanize - When this defends, you may destroy an item you control. If you do, create a Golden Cog token.
Tough Old Wrench (Red)
Tough Old Wrench (Red) from $0.20
Galvanize - When this defends, you may destroy an item you control. If you do, create a Golden Cog token.
Tough Old Wrench (Blue)
Tough Old Wrench (Blue) from $0.20
Galvanize - When this defends, you may destroy an item you control. If you do, create a Golden Cog token.
Teeth of the Cog (Yellow)
Teeth of the Cog (Yellow) from $0.20
Galvanize - When this defends, you may destroy an item you control. If you do, create a Golden Cog token.
Teeth of the Cog (Red)
Teeth of the Cog (Red) from $0.20
Galvanize - When this defends, you may destroy an item you control. If you do, create a Golden Cog token.
Teeth of the Cog (Blue)
Teeth of the Cog (Blue) from $0.20
Galvanize - When this defends, you may destroy an item you control. If you do, create a Golden Cog token.
Salvage Shot (Yellow)
Salvage Shot (Yellow) $0.20
Once per Turn Instant -- {t} a cog you control: This gets +1{p} or go again.
Salvage Shot (Red)
Salvage Shot (Red) $0.20
Once per Turn Instant -- {t} a cog you control: This gets +1{p} or go again.
Quartermaster's Boots
Quartermaster's Boots $0.20
Instant -- Destroy this: {u} a cog you control. Battleworn (When the combat chain closes, if this defended, put a -1{d} counter on it.)
Jittery Bones (Red)
Jittery Bones (Red) from $0.20
Your next Mechanologist attack this turn gets +4{p}. You may {u} a cog you control. Go again
Goldwing Turbine (Yellow)
Goldwing Turbine (Yellow) from $0.20
Your next Mechanologist attack this turn gets +2{p}. Create a Golden Cog token.
Fish Fingers
Fish Fingers $0.20
Action -- {r}, destroy this: Your next attack this turn gets +1{p}. Go again Blade Break (When the combat chain closes, if this defended, destroy it.)
Expedition to Blackwater Strait
Expedition to Blackwater Strait $0.20
When this attacks, you may put a gold counter on Treasure Island.
Draw Back the Hammer
Draw Back the Hammer from $0.20
Your next Mechanologist attack this turn gets +4{p}. You may {u} a gun you control. Go again
Chart a Course (Yellow)
Chart a Course (Yellow) from $0.20
When this attacks, you may put a gold counter on Treasure Island.
Chart a Course (Red)
Chart a Course (Red) from $0.20
Action -- {r}, destroy this: Your next attack this turn gets +1{p}. Go again Blade Break (When the combat chain closes, if this defended, destroy it.)
Chart a Course (Blue)
Chart a Course (Blue) from $0.20
When this attacks, you may put a gold counter on Treasure Island.
Bandana of the Blue Beyonds
Bandana of the Blue Beyonds $0.20
When this is put into your graveyard from anywhere, gain 1{g}.
Lubricate
Lubricate from $0.20
{u} up to 3 cogs you control.
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