Shroud of the Fate Watcher
Shroud of the Fate Watcher $0.20
When this leaves the arena, create a Sigil of Fate token.**Blade Break**
Wide Blue Yonder (Promo)
Wide Blue Yonder (Promo) $3.95
Target attack gets +1POWER for each blue card you've pitched this turn.
Phoenix Bannerman: Legs (Promo)
Phoenix Bannerman: Legs (Promo) $37.95
Legendary(You may only have 1 Phoenix Bannerman: Legs in your deck.)Search your deck for a Phoenix Flame, reveal it, put it into your hand, then shuffle.Create an Agility token.Go again
Hard Knuckle (Promo)
Hard Knuckle (Promo) $7.95
When you play an attack action card, you may destroy this. If you do, the attack gets +1POWER.
Leaven Sheath (Promo)
Leaven Sheath (Promo) $4.95
Earth Bond — If an Earth card was pitched to play this, create an Embodiment of Earth token.
Frosthaven Sheath (Promo)
Frosthaven Sheath (Promo) $5.95
Ice Bond — If an Ice card was pitched to play this, create a Frostbite token under the attacking hero's control.
Dash, Inventor Extraordinaire (Promo)
Dash, Inventor Extraordinaire (Promo) $2.75
You may start the game with a Mechanologist item with cost [2 Resource] or less in the arena. (It is considered to have entered the arena.)
Cogwerx Blunderbuss (Promo)
Cogwerx Blunderbuss (Promo) $0.95
Action -- [2 Resources], TAP: AttackInstant -- TAP a cog you control: This card's next attack this turn gets go again.
Staff of Verdant Shoots (Promo)
Staff of Verdant Shoots (Promo) $0.95
Once per Turn Action -- [3 Resource]: Amp 1. Go again (The next time you would deal arcane damage this turn, instead deal that much plus 1.)When one or more Earth cards are pitched this way, the next time you deal arcane damage this turn, create an Embodiment of Earth token.
Harvest Season (Red) (Promo)
Harvest Season (Red) (Promo) $10.95
Go againAt the beginning of your action phase, destroy this, then gain 3[Life].
Cheers! (Promo)
Cheers! (Promo) $0.95
Go againWhen this enters or leaves the arena, the crowd cheers you.At the start of your turn, destroy this.
Bittering Thorns (Red) (Promo)
Bittering Thorns (Red) (Promo) $14.95
When this hits, your next attack this turn gets +1POWER.
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Coat of Frost (Gold Foil)
Coat of Frost (Gold Foil) $259.95
Sealed in a 9+ toploader Action - Destroy Coat of Frost: Create a Frostbite token under target hero's control. Go again
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Helm of Sharp Eye (Gold Foil)
Helm of Sharp Eye (Gold Foil) $399.95
Sealed in a 9+ toploader Attack Reaction — [1 Resource], destroy this: Banish the top card of your deck. You may play it this combat chain. Activate this only if you control a weapon with [Power] greater than twice it's base.Battleworn (When the combat chain closes, this this defended, put a -1[Defense] counter on it.)
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Time Skippers (Gold Foil)
Time Skippers (Gold Foil) $279.95
Sealed in a 9+ toploader Action - [3 Resource], destroy Time Skippers: Gain 2 action points.  (When an equipment is destroyed, it's put into the graveyard.)
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Liar's Charm (Promo)
Liar's Charm (Promo) $79.95
Choose any number;• Steal a Toughness or Vigor token.• The crowd boos you.• Target hero loses and can't gain abilities this action phase unless they discard a card.
Comeback Kid (Red) (Promo)
Comeback Kid (Red) (Promo) $2.95
When this attacks a hero, if you have less LIFE than them, the crowd cheers you. If you've been cheered this turn, this gets +1POWER.
Civic Steps (Promo)
Civic Steps (Promo) $49.95
Whenever this defends, create a Quicken token under another hero's control.Temper (When the combat chain closes, if this defended, put a -1[Defense] counter on it, then if it has 0[Defense], destroy it.)
Mocking Blow (Blue) (Promo)
Mocking Blow (Blue) (Promo) $10.95
When this attacks a hero, if you have more LIFE than them, the crowd boos you. If you've been booed this turn, this gets +2 Power.
The Hand That Pulls the Strings (Promo)
The Hand That Pulls the Strings (Promo) $24.95
Once per Turn Attack Reaction — [0: Turn this face-up. Activate this only while this is face-down in your arsenal.While this is face-up in arsenal, your first attack with contract each turn gets go again. If it's attacking a Royal hero, it gets +1POWER.At the beginning of your end phase, destroy a Silver you control. If you don't, put this on the bottom of your deck and draw a card.
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