Sic 'Em Shot (Blue) (Promo)
Sic 'Em Shot (Blue) (Promo) $8.95
(Arrows can only be played from arsenal and only if you control a bow.) Go again
Sic 'Em Shot (Yellow) (Promo)
Sic 'Em Shot (Yellow) (Promo) $4.75
(Arrows can only be played from arsenal and only if you control a bow.) Go again
Ironsong Response (Yellow) (Promo)
Ironsong Response (Yellow) (Promo) $11.95
Reprise - If the defending hero has defended with a card from their hand this chain link, target weapon attack gains +2 [Power].
Whelming Gustwave (Red) (Promo)
Whelming Gustwave (Red) (Promo) from $0.95
Combo - If Surging Strike was the last attack this combat chain, Whelming Gustwave gains +1 [Power], go again, and "If this hits, draw a card."
Blessing of Deliverance (Blue) (Promo)
Blessing of Deliverance (Blue) (Promo) $14.95
Go again When Blessing of Deliverance enters the arena, if you have a card with cost 3 or greater in your pitch zone, draw a card At the beginning of your action phase, destroy Blessing of Deliverance then reveal the top card of your deck. Gain 1 [Life] for each card with cost 3 or greater revealed this way.
Blessing of Deliverance (Yellow) (Promo)
Blessing of Deliverance (Yellow) (Promo) $3.75
Go again When Blessing of Deliverance enters the arena, if you have a card with cost 3 or greater in your pitch zone, draw a card At the beginning of your action phase, destroy Blessing of Deliverance then reveal the top 2 cards of your deck. Gain 1 [Life] for each card with cost 3 or greater revealed this way.
Head Jab (Blue) (Promo)
Head Jab (Blue) (Promo) $49.95
Go again
Head Jab (Red) (Promo)
Head Jab (Red) (Promo) $49.95
Go again
Enigma, Ledger of Ancestry (Promo)
Enigma, Ledger of Ancestry (Promo) $24.95
Your first Spectral Shield attack each turn costs {r} less to activate. Once per Turn Instant -- {c}{c}{c}: Create a Spectral Shield token with a +1{p} counter.
Lord Sutcliffe (Promo)
Lord Sutcliffe (Promo) $7.95
Mentor (You may only have Sutcliffe in your deck if your hero is young.) At the start of your turn, if Sutcliffe is face down in your arsenal, you may turn him face up. Whenever you play a 'non-attack' action card, deal 1 arcane damage to each hero and put a lesson counter on Sutcliffe for each damage dealt this way. Then if there are 3 or more lesson counters on Sutcliffe, banish him, search your deck a specialization card, put it face up into your arsenal, and shuffle your deck.
Lady Barthimont (Promo)
Lady Barthimont (Promo) $5.95
Mentor (You may only have Barthimont in your deck if your hero is young.) At the start of your turn, if Barthimont is face down in your arsenal, you may turn her face up. Whenever you play an attack action card, banish the top card of your deck. If the banished card has 6 or more [Power], the attack gains dominate and put a lesson counter on Barthimont. Then if there are 2 or more lesson counters on Barthimont, banish her, search your deck a specialization card, put it face up into your arsenal, and shuffle your deck.
Minerva Themis (Promo)
Minerva Themis (Promo) $5.95
Mentor (You may only have Minerva in your deck if your hero is young.) At the start of your turn, if Minerva is face down in your arsenal, you may turn her face up. 1H weapons you control have +1 [Power]. Whenever a weapon you control hits, put a lesson counter on Minerva. Then if there are 3 or more lesson counters on Minerva, banish her, search your deck a specialization card, put it face up into your arsenal, and shuffle your deck.
Fate Foreseen (Taiwan) (Promo)
Fate Foreseen (Taiwan) (Promo) $189.95
Opt 1 (Look at the top card of your deck. You may put it on the bottom.)
Scar for a Scar (Promo)
Scar for a Scar (Promo) $999.95
When you play Scar for a Scar, if you have less [Life] than your opponent, it gains go again.
Soup Up (Yellow) (Promo)
Soup Up (Yellow) (Promo) $1.75
If an item you control has been destroyed this turn, this gets go again. Galvanize - When this defends, you may destroy an item you control. If you do, this gets +2{d}.
Break of Dawn (Blue) (Promo)
Break of Dawn (Blue) (Promo) $0.35
The next time a Shadow source would deal damage this turn, prevent 2 of that damage.
Break of Dawn (Red) (Promo)
Break of Dawn (Red) (Promo) $0.35
The next time a Shadow source would deal damage this turn, prevent 4 of that damage.
Hungering Demigon (Blue) (Promo)
Hungering Demigon (Blue) (Promo) $0.55
If an opposing hero has 1 or more cards in their soul, you may play this from your banished zone. When this hits a hero, banish a card from their soul. Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Hungering Demigon (Yellow) (Promo)
Hungering Demigon (Yellow) (Promo) $0.55
If an opposing hero has 1 or more cards in their soul, you may play this from your banished zone. When this hits a hero, banish a card from their soul. Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
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