Feisty Locals (Yellow)
Feisty Locals (Yellow) $0.20
If this is defended by an action card, this gets +2{p}.
Feisty Locals (Red)
Feisty Locals (Red) $0.25
If this is defended by an action card, this gets +2{p}.
Feisty Locals (Blue)
Feisty Locals (Blue) $0.25
If this is defended by an action card, this gets +2{p}.
Brothers in Arms (Yellow)
Brothers in Arms (Yellow) $0.20
When this defends, you may pay {r}. If you do, it gets +2{d}.
Bask in Your Own Greatness (Yellow)
Bask in Your Own Greatness (Yellow) from $0.20
When this attacks, you may pay up to {r}{r}{r}. Create that many Might tokens.
Thunder Quake (Yellow)
Thunder Quake (Yellow) $0.20
Heave 3 (While this is in your hand, at the beginning of your end phase, you may pay {r}{r}{r} and put this face-up into your arsenal. If you do, create 3 Seismic Surge tokens.)
Sold out
Stonewall Confidence (Red)
Stonewall Confidence (Red) $0.25
Go again Cards you control with cost 3 or more get +4{d} while defending. At the beginning of your action phase, destroy this.
Sold out
Stonewall Confidence (Blue)
Stonewall Confidence (Blue) $0.25
Go again Cards you control with cost 3 or more get +2{d} while defending. At the beginning of your action phase, destroy this.
Ironrot Helm
Ironrot Helm $0.20
Blade Break (When the combat chain closes, if this defended, destroy it.)
Emerging Power (Red)
Emerging Power (Red) $0.25
Go again At the beginning of your action phase, destroy this, then the next Guardian attack action card you play this turn gets +3{p}.
Emerging Power (Blue)
Emerging Power (Blue) $0.25
Go again At the beginning of your action phase, destroy this, then the next Guardian attack action card you play this turn gets +1{p}.
Debilitate (Yellow)
Debilitate (Yellow) $0.20
Crush - When this deals 4 or more damage to a hero, their first attack during their next turn gets -2{p}.
Buckling Blow (Yellow)
Buckling Blow (Yellow) $0.20
Crush - When this deals 4 or more damage to a hero, put a -1{d} counter on an equipment they control.
Testament of Valahai  (Marvel) Testament of Valahai  (Marvel)
Testament of Valahai (Marvel) $1,999.99
If you control 3 or more Seismic Surge tokens, this gets +2{d}. If you control 6 or more, instead this gets +4{d}. Guardwell (When the combat chain closes, if this defended, put -1{d} counters on it equal to its {d}.)
Crazy Brew
Crazy Brew $0.25
Action - Destroy Crazy Brew: Roll a 6 sided die. On; 1 or 2 - Lose 2{g}. Go again 3 or 4 - Gain 2{g}. Go again 5 or 6 - Gain {r}{r}, gain 2 action points, and your next attack this turn gains +2{p}.
Forked Lightning
Forked Lightning $0.35
Deal 2 arcane damage to target hero. Deal 2 arcane damage to target hero. (Effects that modify damage, modify both damage effects of Forked Lightning. Forked Lightning is considered a single source of damage.)
Plasma Purifier
Plasma Purifier $0.25
Action - {r}: If there are no steam counters on Plasma Purifier, put a steam counter on it. Go again Once per Turn Action - Remove a steam counter from Plasma Purifier: Target Mechanologist pistol you control gains +1{p} until end of turn. Go again 
Induction Chamber
Induction Chamber $0.25
Action - {r}: If there are no steam counters on Induction Chamber, put a steam counter on it. Go again Once per Turn Attack Reaction - Remove a steam counter from Induction Chamber: Target Mechanologist pistol attack gains go again. 
Strike Gold (GEM Pack 2)
Strike Gold (GEM Pack 2) from $0.55
When this hits, create a Gold token.
Sold out
Wailer Humperdinck (GEM Pack 2)
Wailer Humperdinck (GEM Pack 2) $9.95
Action —  6, Tap: Attack Watery Grave
Amazon American Express Apple Pay BLIK Diners Club Discover EPS Google Pay JCB Maestro Mastercard Multibanco MobilePay PayPal Przelewy24 Shop Pay Twint Union Pay USDC Visa