Bask in Your Own Greatness (Yellow)
Bask in Your Own Greatness (Yellow)
When this attacks, you may pay up to {r}{r}{r}. Create that many Might tokens.
$0.20
Thunder Quake (Yellow)
Thunder Quake (Yellow)
Heave 3 (While this is in your hand, at the beginning of your end phase, you may pay {r}{r}{r} and put this face-up into your arsenal. If you do, create 3 Seismic Surge tokens.)
$0.20
Sold out
Stonewall Confidence (Red)
Stonewall Confidence (Red)
Go again Cards you control with cost 3 or more get +4{d} while defending. At the beginning of your action phase, destroy this.
$0.20
Sold out
Stonewall Confidence (Blue)
Stonewall Confidence (Blue)
Go again Cards you control with cost 3 or more get +2{d} while defending. At the beginning of your action phase, destroy this.
$0.20
Ironrot Helm
Ironrot Helm
Blade Break (When the combat chain closes, if this defended, destroy it.)
$0.20
Emerging Power (Red)
Emerging Power (Red)
Go again At the beginning of your action phase, destroy this, then the next Guardian attack action card you play this turn gets +3{p}.
$0.20
Emerging Power (Blue)
Emerging Power (Blue)
Go again At the beginning of your action phase, destroy this, then the next Guardian attack action card you play this turn gets +1{p}.
$0.20
Debilitate (Yellow)
Debilitate (Yellow)
Crush - When this deals 4 or more damage to a hero, their first attack during their next turn gets -2{p}.
$0.20
Buckling Blow (Yellow)
Buckling Blow (Yellow)
Crush - When this deals 4 or more damage to a hero, put a -1{d} counter on an equipment they control.
$0.20
Crazy Brew
Crazy Brew
Action - Destroy Crazy Brew: Roll a 6 sided die. On; 1 or 2 - Lose 2{g}. Go again 3 or 4 - Gain 2{g}. Go again 5 or 6 - Gain {r}{r}, gain 2 action points, and your next attack this turn gains +2{p}.
$0.25
Forked Lightning
Forked Lightning
Deal 2 arcane damage to target hero. Deal 2 arcane damage to target hero. (Effects that modify damage, modify both damage effects of Forked Lightning. Forked Lightning is considered a single source of damage.)
$0.35
Strike Gold (GEM Pack 2)
Strike Gold (GEM Pack 2)
When this hits, create a Gold token.
$0.55
Wailer Humperdinck (GEM Pack 2)
Wailer Humperdinck (GEM Pack 2)
Action —  6, Tap: Attack Watery Grave
$8.95
Heron's Flight
Heron's Flight
Combo - If Crane Dance was the last attack this combat chain, when you attack with Heron's Flight, it gains +2{p} and you choose 1; - Heron's Flight can only be defended by attack action cards. - Heron's Flight can only be defended by 'non-attack' action cards.
$0.35
Numbskull Charm (Promo)
Numbskull Charm (Promo)
Choose any number;• Destroy a Confidence or Might token.• The crowd cheers you.• Pitch the top card of your deck. If it has 6 or more POWER, create a Vigor token.
$54.95
Mischievous Meeps (Promo)
Mischievous Meeps (Promo)
At the start of your turn, destroy this, then your next attack this turn gets +1POWER.
$47.95
Heavy Industry Ram Stop (Promo)
Heavy Industry Ram Stop (Promo)
When this defends, you may pay [1 Resource]. If you do, it gets +1[Defense] until end of turn.Temper (When the combat chain closes, if this defended, put a -1[Defense] counter on it, then if it has 0[Defense], destroy it.)
$10.95
Fool's Gold (Promo)
Fool's Gold (Promo)
When this is discarded, create a Gold token.
$39.95
Count Your Blessings (Blue) (Promo)
Count Your Blessings (Blue) (Promo)
Once per Turn Instant -- [2 Resource]:Gain X{g}, where X is 1 plus the number of Count Your Blessings in your graveyard.
$1.95
Count Your Blessings (Red) (Promo)
Count Your Blessings (Red) (Promo)
Once per Turn Instant -- [2 Resource]:Gain X{g}, where X is 3 plus the number of Count Your Blessings in your graveyard.
$0.95