All Cards Collection
We have dropped all the set cards in one convenient collection so you can search by class and/or rarity across all Flesh and Blood singles cards.
Snuff Out
When this hits a hero, you may destroy an aura you control. If you do, they discard a card.
$3.95
Aether Bindings of the Third Age
Instant -- Destroy this: Until end of turn, whenever an aura permanent you control with Sigil in its name leaves the arena, amp 1. (The next time you would deal arcane damage this turn, instead deal that much plus 1.)
Battleworn (When the combat chain closes, if this defended, put a -1{d} counter on it.)
$8.95
Nasty Surprise
When an opponent's effect puts this into your graveyard from anywhere, create an Agility, Might, and Vigor token.
$2.95
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Gauntlets of Iron Will
When this defends, the next time an attack would gain {p} this chain link, instead it gains that much minus 1.
Temper (When the combat chain closes, if this defended, put a -1{d} counter on it, then if it has 0{d}, destroy it.)
$11.95
Soulbond Resolve
When this defends, you may charge your hero's soul. (Put a card from your hand face-up under your hero card.)
The first time you would be dealt damage each turn, if you've charged this turn, prevent 1 of that damage.
Temper (When the combat chain closes, if this defended, put a -1{d} counter on it, then if it has 0{d}, destroy it.)
$14.95
Heist
Boost
When this hits a hero, you may put an item with cost 0 or 1 from any banished zone into the arena under your control.
$14.95
Forged for War
Go again
While Forged for War is in the arena, equipment you control gain +1 [Defense].
At the beginning of your action phase, destroy Forged for War.
$0.25
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Art of the Dragon: Fire (Red)
When this attacks, if it is Draconic, deal 2 damage to any target.
$1.95
Deadwood Dirge (Red)
Destroy an aura you control. If you do, create 3 Runechant tokens.
Go again
$0.25
Widow Claw Tarsus
Arcane Barrier 1 (If you would be dealt arcane damage, you may pay {r} to prevent 1 of that damage.)
Spellvoid 1 (If you would be dealt arcane damage, you may destroy this to prevent 1 of that damage.)
$0.95
Luminaris, Angel's Glow
If there is a yellow card in your pitch zone, the first attack action card with Herald in its name you play and your first angel attack each turn get go again.
$0.95
Cast Bones
Reveal the top 6 cards of your deck. Create a Might token for each card with 6 or more {p} revealed this way. Put the revealed cards on top of your deck in a random order.
If you control 6 or more Might tokens, create an Agility token.
$0.95