Teklo Foundry Heart
Teklo Foundry Heart $34.95
Once per Turn Action - [1 Resource]: Banish the top 2 cards of your deck. Gain [1 Resource] for each Mechanologist card banished this way. Activate this ability only if you have boosted this turn. Go again Battleworn (If you defend with Teklo Foundry Heart, put a -1 [Defense] counter on it when the combat chain closes.)
Snuff Out
Snuff Out from $2.25
When this hits a hero, you may destroy an aura you control. If you do, they discard a card.
Shadowrealm Horror
Shadowrealm Horror from $5.95
As an additional cost to play this, banish 3 random cards in your graveyard. If 1 or more cards with 6 or more {p} are banished this way, this gets +1{p}. 2 or more, this gets go again. 3 or more, you may play a card banished this way this turn. Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
No Fear
No Fear from $1.75
As an additional cost to play this, banish any number of cards with 6 or more {p} from your hand. At the beginning of the end phase, return them to your hand. The next time you would be dealt damage this turn, prevent X of that damage, where X is 2 plus the number of cards banished to play this.
Nasty Surprise
Nasty Surprise from $3.95
When an opponent's effect puts this into your graveyard from anywhere, create an Agility, Might, and Vigor token.
Chains of Mephetis
Chains of Mephetis from $1.75
You may play this from your banished zone. If you do, it enters the arena with a doom counter. At the start of your turn, destroy this unless you remove a doom counter from it. If a hero would draw a card during an action phase, instead they banish the top card of their deck and may play it this turn. Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Invoke Vynserakai Invoke Vynserakai
Invoke Vynserakai $0.25
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