All Cards Collection
We have dropped all the set cards in one convenient collection so you can search by class and/or rarity across all Flesh and Blood singles cards.

Sound the Alarm (Red)
from $0.35
When this attacks a hero, they reveal their hand. If an attack reaction card is revealed this way, you may search your deck for a defense reaction card, reveal it, then shuffle and put it on top.

Cut from the Same Cloth (Red)
from $0.25
Target opposing hero reveals their hand. If an attack reaction card is revealed this way, mark them.
Your next dagger attack this turn gets +4{p}.
Go again

Blood Splattered Vest
$74.95
Whenever a dagger you control hits, you may gain {r} and put a stain counter on this. Then if there are 3 or more stain counters on this, destroy it.
Blade Break (When the combat chain closes, if this defended, destroy it.)

Prowess of Agility
from $0.95
When you attack for the fourth time during a turn, you may destroy this. If you do, draw a card.
At the beginning of your end phase, if you've attacked less than 3 times this turn, destroy this.

Mauling Qi (Red)
$5.95
Combo - When this hits, if Crouching Tiger was the last attack this combat chain, deal 1 damage to each opposing hero.

Photon Splicing (Blue)
from $0.15
Deal 2 arcane damage to any target.
Instant -- Discard this: Amp 1 (The next time you would deal arcane damage this turn, instead deal that much plus 1.)

Electrostatic Discharge (Red)
from $0.15
The next attack action card you play this turn with cost 1 or less gets +3{p}.

Cadaverous Tilling (Red)
from $0.15
Decompose - When this attacks, you may banish 2 Earth cards and an action card from your graveyard. If you do, this gets +2{p}.

Pop the Bubble (Blue)
from $0.20
Deal 1 arcane damage to target hero.
Surge - If this deals more than 1 damage to a hero, destroy an aura permanent they control.

Battlefront Bastion (Red)
from $0.15
When this defends alone, prevent the next 1 damage that would be dealt to you this turn.

Wage Gold (Blue)
from $0.20
Universal (While in any zone, this is the same class as your hero.)
When this attacks a hero, you may wager a Gold token with them. (When this chain link resolves, if this hit, you create a Gold token, otherwise they create one.)

Evo Magneto
from $0.85
If you have a base arms equipped, transform it into this, then equip this. (Put it under this in your arms zone.)
When this defends, you may destroy a card under it. If you do, gain control of target item with cost 0 or 1 controlled by the attacking hero.
Temper (When the combat chain closes, if this defended, put a -1{d} counter on it, then if it has 0{d}, destroy it.)

Deathly Delight (Yellow)
from $0.20
Rune Gate (If you control Runechants equal to or greater than Deathly Delight's {r} cost, you may play it from your banished zone without paying its {r} cost.)
When the combat chain closes, gain {g} equal to the number of heroes who have lost {g} this turn.
Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)

Herald of Tenacity (Red) - Extended Art
$0.75
Dominate (The defending hero can't defend with or play more than 1 defending card or defense reaction from their hand this chain link.)
When this hits, put it into your hero's soul.
Phantasm (When this is defended by a non-Illusionist attack action card with 6 or more {p}, destroy this and close the combat chain.)

Herald of Ravages (Blue) - Extended Art
$0.75
When this hits, put it into your hero's soul and deal 1 arcane damage to target hero.
Phantasm (When this is defended by a non-Illusionist attack action card with 6 or more {p}, destroy this and close the combat chain.)

Vile Inquisition (Blue)
from $0.20
You may play this from your banished zone. If you do, it costs {r}{r} less to play.
Target hero banishes the top card of their deck. If it's blue, they lose 1{g}.
Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)

Tear Through the Portal (Red)
from $0.15
Choose a red action card in your banished zone. It gets go again until end of turn.
Go again

Shroud of Darkness
from $0.15
If your hero would be dealt damage, you may banish this to prevent 2 of that damage.
Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)