Products
Quickening Sand
$0.20
Create a Quicken token under target hero's control.**Go again**When this defends an attack with go again, {t} target hero or ally.
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Quickening Sand (Rainbow Foil)
$0.25
Create a Quicken token under target hero's control.**Go again**When this defends an attack with go again, {t} target hero or ally.
Quickfire (Blue)
from $0.25
This costs {r} less to play for each Hyper Driver you control.
The next attack you boost this turn gets +2{p}.
Go again
Quickfire (Red)
from $0.25
This costs {r} less to play for each Hyper Driver you control.
The next attack you boost this turn gets +4{p}.
Go again
Quickfire (Yellow)
from $0.20
This costs {r} less to play for each Hyper Driver you control.
The next attack you boost this turn gets +3{p}.
Go again
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Quicksilver Dagger (Promo)
$2.95
Once per Turn Action -- {r}: Attack
If another weapon you control has gained go again this turn, Quicksilver Dagger has go again.
Radiant Flow
from $0.20
Instant -- Banish this and a card from your hero's soul: Prevent the next 2 damage that would be dealt to your hero this turn.
Radiant Forcefield
from $0.25
If your hero would be dealt damage, banish a card from your hero's soul to prevent 1 of that damage.
When there are no cards in your hero's soul, destroy this.
Radiant Raiment
from $0.20
Instant -- Banish this and a card from your hero's soul: Prevent the next 2 damage that would be dealt to your hero this turn.
Radiant Touch
from $0.20
Instant -- Banish this and a card from your hero's soul: Prevent the next 2 damage that would be dealt to your hero this turn.
Radiant View
from $0.20
Instant -- Banish this and a card from your hero's soul: Prevent the next 2 damage that would be dealt to your hero this turn.
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Rage Specter
from $2.75
When this enters the arena, if you control no other Illusionist auras, gain 1 action point.
During your turn, this has ward 6. Otherwise, this has ward 1. (If you would be dealt damage, destroy this to prevent damage equal to its ward.)