Red Lure Harpoon
Red Lure Harpoon $3.95
If you've activated a cannon this turn, this gets "When this hits a hero, banish a red action card from their graveyard. You may play it until the end of your next turn."
Red Lure Harpoon (Rainbow Foil)
Red Lure Harpoon (Rainbow Foil) $5.95
If you've activated a cannon this turn, this gets "When this hits a hero, banish a red action card from their graveyard. You may play it until the end of your next turn."
Red Resource Dice Red Resource Dice
Red Resource Dice $10.00
Introducing the 20mm resource dice.  They are 20% smaller than their jumbo cousins.  They are small enough to fit in regular size deck boxes but still larger than dice you'd find in board games such as Monopoly.  Making the dice 20mm instead of 16mm allows the dice to still be readable and understandable for you, your opponent, and spectators. 20mm Resource counter Die. Please choose marble, clear, solid, or glitter pattern. The counters (1-3) are marked with the resource symbols. 4 and 5 are displayed by numbers. The "Thai Cards" logo is in place of the number 6.
Redspine Manta (GEM Pack 2)
Redspine Manta (GEM Pack 2) $6.95
Action — Tap: Put an arrow from your hand face-up into your arsenal. Go again
Reduce to Runechant (Blue) (Promo)
Reduce to Runechant (Blue) (Promo) $24.95
Reduce to Runechant costs [1 Resource] less to play for each Runechant you control. Create a Runechant token. (It's an aura with "When you play an attack action card or attack with a weapon, destroy Runechant and deal 1 arcane damage to target opposing hero.")
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Reduce to Runechant (Yellow) (Promo)
Reduce to Runechant (Yellow) (Promo) $9.95
Reduce to Runechant costs [1 Resource] less to play for each Runechant you control. Create a Runechant token. (It's an aura with "When you play an attack action card or attack with a weapon, destroy Runechant and deal 1 arcane damage to target opposing hero.")
Redwood Hammer
Redwood Hammer $0.35
Once per Turn Action {r}{r}{r}: Attack If an Earth card was pitched to attack with this, the attack gets +1{p}.
Reel In
Reel In from $0.75
Look at the top X+1 cards of your deck. Choose up to 4 traps, reveal them, put them into your hand, then shuffle. Reload (If you have no cards in arsenal, you may put a card from your hand face-down into arsenal.)
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Refraction Bolters (Alpha) - Cold Foil
Refraction Bolters (Alpha) - Cold Foil $274.95
When your weapon attack hits, you may destroy Refraction Bolters. If you do, the attack gains go again. Battleworn (If you defend with Refraction Bolters, put a -1 [Defense] counter on it when the combat chain closes.)
Regain Composure
Regain Composure from $0.25
Your next attack this turn gets +1{p} and "When this hits, {u} your hero." Go again
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