Put on Ice (red)
Put on Ice (red) $0.20
**Freeze** up to 3 target allies until the start of your next turn.If this was played from arsenal, draw a card.**Go again**
Put on Ice (red) (Rainbow Foil)
Put on Ice (red) (Rainbow Foil) $0.25
**Freeze** up to 3 target allies until the start of your next turn.If this was played from arsenal, draw a card.**Go again**
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Put on Ice (yellow)
Put on Ice (yellow) $0.20
**Freeze** up to 2 target allies until the start of your next turn.If this was played from arsenal, draw a card.**Go again**
Put on Ice (yellow) (Rainbow Foil)
Put on Ice (yellow) (Rainbow Foil) $0.25
**Freeze** up to 2 target allies until the start of your next turn.If this was played from arsenal, draw a card.**Go again**
Putrid Stirrings (Blue)
Putrid Stirrings (Blue) from $0.20
You may play this from your banished zone. The next attack action card you rune gate this turn gets +3{p}. Go again Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
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Putrid Stirrings (Red)
Putrid Stirrings (Red) from $0.20
You may play this from your banished zone. The next attack action card you rune gate this turn gets +5{p}. Go again Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Putrid Stirrings (Yellow)
Putrid Stirrings (Yellow) $0.20
You may play this from your banished zone. The next attack action card you rune gate this turn gets +4{p}. Go again Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Qi Unbound (Red)
Qi Unbound (Red) $0.25
Combo - If Crouching Tiger was the last attack this combat chain, this gets +4{p}.
Qi Unleashed (Blue)
Qi Unleashed (Blue) $0.25
Combo - If Crouching Tiger was the last attack this combat chain, this gets +4{p}.
Qi Unleashed (Red)
Qi Unleashed (Red) $0.25
Combo - If Crouching Tiger was the last attack this combat chain, this gets +4{p}.
Qi Unleashed (Yellow)
Qi Unleashed (Yellow) $0.20
Combo - If Crouching Tiger was the last attack this combat chain, this gets +4{p}.
Quantum Processor
Quantum Processor from $0.55
Crank (As this enters the arena, you may remove a steam counter from it. If you do, gain an action point.) This enters the arena with a steam counter. At the start of your turn, destroy this unless you remove a steam counter from it. Once per Turn Instant -- 0: Put a Mechanologist item with cost 0 or 1 from your hand into the arena.
Quartermaster's Boots
Quartermaster's Boots $0.20
Instant -- Destroy this: {u} a cog you control. Battleworn (When the combat chain closes, if this defended, put a -1{d} counter on it.)
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Quartermaster's Boots (Treasure Pack)
Quartermaster's Boots (Treasure Pack) $3.95
Action -- {r}{r}, destroy this: The next non-attack action card you play this turn gets go again. Go again Blade Break (When the combat chain closes, if this defended, destroy it.)
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