Thiev'n Varmints
Thiev'n Varmints from $0.10
Action -- {r}{r}{r}, destroy this: Draw a card. Go again Blade Break (When the combat chain closes, if this defended, destroy it.)
Thistle Bloom // Life - (Promo)
Thistle Bloom // Life - (Promo) $41.95
Create X Runechant tokens, where X is the total [Life] you've gained this turn.Meld (You may play 1 or both halves of this card. Each costs 0.)
Thistle Bloom <> Life
Thistle Bloom <> Life from $1.75
Create X Runechant tokens, where X is the total {g} you've gained this turn. Meld (You may play 1 or both halves of this card. Each costs 0.) Gain 1{g}
Three of a Kind
Three of a Kind from $12.95
Draw 3 cards. Until end of turn, you may only play cards from arsenal. Go again
Three of a Kind
Three of a Kind $11.95
Draw 3 cards. Until end of turn, you may only play cards from arsenal. Go again
Three Visits
Three Visits from $0.45
Ward X, where X is three times the number of blue cards you've pitched this turn. (If you would be dealt damage, destroy this to prevent X of that damage.)
Thrive
Thrive $0.55
If an attack would gain {p} this turn, instead it gains that much plus 1. Go again
Throttle (Blue)
Throttle (Blue) $0.20
Boost (As an additional cost to play this, you may banish the top card of your deck. If it's a Mechanologist card, this gets go again.)
Throttle (Red)
Throttle (Red) $0.20
Boost (As an additional cost to play this, you may banish the top card of your deck. If it's a Mechanologist card, this gets go again.)
Throttle (Yellow)
Throttle (Yellow) $0.20
Boost (As an additional cost to play this, you may banish the top card of your deck. If it's a Mechanologist card, this gets go again.)
Throw Caution to the Wind
Throw Caution to the Wind from $0.20
Reveal the top card of your deck. The next time you would be dealt damage this turn, prevent X of that damage, where X is the pitch value of the card revealed this way.
Throw Caution to the Wind (Treasure Pack)
Throw Caution to the Wind (Treasure Pack) $8.75
Reveal the top card of your deck. The next time you would be dealt damage this turn, prevent X of that damage, where X is the pitch value of the card revealed this way.
Throw Dagger
Throw Dagger from $10.95
Target dagger you control that isn't on the active chain link deals 1 damage to the defending hero. If damage is dealt this way, the dagger has hit and you draw a card. Destroy the dagger.
Throw Yourself at Them (Blue)
Throw Yourself at Them (Blue) from $0.10
When this attacks a hero, you may have target dagger you control deal 1 damage to them. If damage is dealt this way, the dagger has hit. Destroy the dagger. Go again
Throw Yourself at Them (Red)
Throw Yourself at Them (Red) from $0.10
When this attacks a hero, you may have target dagger you control deal 1 damage to them. If damage is dealt this way, the dagger has hit. Destroy the dagger. Go again
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