Star Fall (Promo)
Star Fall (Promo) $29.95
Once per Turn Action -- [1 Resource]: AttackIf you've played a Lightning card this turn, this card's attacks get +1[Power] and Go again.
Star Struck
Star Struck from $1.75
Bravo Specialization (You may only have this in your deck if your hero is Bravo.) Crush - When this deals 4 or more damage to a hero, the only attacks they may play or activate during their next turn are attacks with base {p} greater than the damage dealt this way. Unity - When this defends together with a card from hand, create a Seismic Surge token under any number of heroes' control.
Starfield Carapace (Cold Foil)
Starfield Carapace (Cold Foil) $6.95
**Instant** -- Destroy this: Until end of turn, an Aphrodias you control costs you {r} less to activate and gets "Whenever this deals damage to an opposing hero, create a Lightning Flow token."{br}**Blade Break** _(When the combat chain closes, if this defended, destroy it.)_
Starfield Touch (Cold Foil)
Starfield Touch (Cold Foil) $11.95
**Instant** -- {r}, destroy this: {u} an Aphrodias you control.{br}**Battleworn** _(When the combat chain closes, if this defended, put a -1{d} counter on it.)_
Starfield Veil (Cold Foil)
Starfield Veil (Cold Foil) $8.95
**Instant** -- Destroy this: The next aura you play this turn enters the arena with a holo counter. Activate this only if an attack has fragmented this turn.{br}**Guardwell**_ (When the combat chain closes, if this defended, put -1{d} counters on it equal to its {d}.)_
Starflow Robes (Cold Foil)
Starflow Robes (Cold Foil) $3.95
Instant -- [2 - Resources], destroy this: Prevent the next 1 damage that would be dealt to you this turn. If you prevent damage this way, create a Lightning Flow token.
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Starlight Striders (Rainbow Foil)
Starlight Striders (Rainbow Foil) $2.95
When this defends, you may reveal an instant card from your hand. If you do, create an Embodiment of Lightning token.Blade Break (When the combat chain closes, if this defended, destroy it.)
Starting Point
Starting Point from $0.20
Attack Reaction -- Destroy this: Target attack gets go again. Activate this only if you've played a card or activated an ability this reaction step.
Starting Stake
Starting Stake from $0.20
If you control no Gold tokens, create a Gold token.
Starting Stake (Promo)
Starting Stake (Promo) $0.55
If you control no Gold tokens, create a Gold token.
Starting Stake Playmat
Starting Stake Playmat $50.00
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Stasis Cell
Stasis Cell from $1.75
When this enters or leaves the arena, activated abilities of target equipment can't be activated until the end of its controller's next turn. Action -- Put this on the bottom of its owner's deck: Choose an equipment. It can't defend this turn. Go again
Static Shelter
Static Shelter $5.95
When this defends, you may pay {r}. If you do, create a Lightning Flow token.
Static Shelter (Cold Foil)
Static Shelter (Cold Foil) $64.96
When this defends, you may pay {r}. If you do, create a Lightning Flow token.
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Static Shock
Static Shock $4.95
Lightning Flow - When this hits a hero, if you've played a Lightning card this turn, deal 1 arcane damage to them.
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Static Shock (Red)
Static Shock (Red) $1.95
Lightning Flow - When this hits a hero, if you've played a Lightning card this turn, deal 1 arcane damage to them.
Static Shock (Yellow)
Static Shock (Yellow) $0.20
Lightning Flow - When this hits a hero, if you've played a Lightning card this turn, deal 1 arcane damage to them.
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