Torque Tuned (Blue)
Torque Tuned (Blue) from $0.10
If an item you control has been destroyed this turn, this gets overpower. (This can't be defended by more than 1 action card.) Galvanize - When this defends, you may destroy an item you control. If you do, this gets +2{d}.
Sprocket Rocket (Blue)
Sprocket Rocket (Blue) from $0.10
Boost If an item or equipment was banished from boosting this, this gets +1{p}.
Spring a Leak (Blue)
Spring a Leak (Blue) from $0.10
Boost When this hits a hero, remove all steam counters from an equipment, item, or weapon they control.
Soup Up (Yellow)
Soup Up (Yellow) from $0.10
If an item you control has been destroyed this turn, this gets go again. Galvanize - When this defends, you may destroy an item you control. If you do, this gets +2{d}.
Security Script
Security Script from $0.10
Crank (As this enters the arena, you may remove a steam counter from it. If you do, gain an action point.) This enters the arena with a steam counter. At the start of your turn, destroy this unless you remove a steam counter from it. Your Mechanologist attack action cards get +1{d}.
Mini Forcefield (Red)
Mini Forcefield (Red) from $0.10
Crank (As this enters the arena, you may remove a steam counter from it. If you do, gain an action point.) This enters the arena with 4 steam counters. At the start of your turn, destroy this unless you remove a steam counter from it. Ward X, where X is the number of steam counters on this. (If your hero would be dealt damage, destroy this to prevent X of that damage.)
MetEx (Blue)
MetEx (Blue) from $0.10
Boost When this hits, you may put an item with cost 0 or 1 from your hand into the arena.
Mechanical Strength (Red)
Mechanical Strength (Red) from $0.10
Evo Upgrade - This gets +X{p}, where X is the number of Evos you have equipped.
Mechanical Strength (Blue)
Mechanical Strength (Blue) from $0.10
Evo Upgrade - This gets +X{p}, where X is the number of Evos you have equipped.
Expedite (Yellow)
Expedite (Yellow) from $0.10
Boost When this hits, you may put an item with cost 0 or 1 from your hand into the arena.
Evo Zip Line
Evo Zip Line from $0.10
If you have a base legs equipped, transform it into this, then equip this. (Put it under this in your legs zone.) When this is equipped, up to 1 target attack gets go again.
Evo Whizz Bang
Evo Whizz Bang from $0.10
If you have a base arms equipped, transform it into this, then equip this. (Put it under this in your arms zone.) When this is equipped, up to 1 target attack gets +1{p}.
Evo Command Center
Evo Command Center from $0.10
If you have a base head equipped, transform it into this, then equip this. (Put it under this in your head zone.) Once per Turn Instant -- Destroy a card under this: Your next weapon attack this turn gets "When this hits, draw a card." Blade Break (When the combat chain closes, if this defended, destroy it.)
Evo Cogspitter
Evo Cogspitter from $0.10
If you have a base arms equipped, transform it into this, then equip this. (Put it under this in your arms zone.) Once per Turn Instant -- Destroy a card under this: Put an item with cost 0 or 1 from your hand into the arena. Blade Break (When the combat chain closes, if this defended, destroy it.)
Evo Battery Pack
Evo Battery Pack from $0.10
If you have a base chest equipped, transform it into this, then equip this. (Put it under this in your chest zone.) Once per Turn Instant -- Destroy a card under this: Put a steam counter on an item you control with crank. Blade Break (When the combat chain closes, if this defended, destroy it.)
Dissolving Shield (Yellow)
Dissolving Shield (Yellow) from $0.10
Crank (As this enters the arena, you may remove a steam counter from it. If you do, gain an action point.) This enters the arena with 2 steam counters. At the start of your turn, destroy this unless you remove a steam counter from it. Instant -- Remove a steam counter from this: Prevent the next 1 damage that would be dealt to you this turn. If this has no steam counters, destroy it.
Evo Face Breaker (Marvel)
Evo Face Breaker (Marvel) $24.95
If you have a base arms equipped, transform it and X Hyper Drivers you control into this, then equip this. If you do, the next time you would be dealt damage this turn, prevent twice X of that damage. Whenever you boost an attack action card, you may destroy a card under this. If you do, the attack gets +2{p}.
Terminator Tank (Extended Art)
Terminator Tank (Extended Art) $18.95
If you have 1 or more Evos equipped, this gets "When this hits a hero, they discard a card," 2 or more, this costs {r}{r}{r} less to play, 3 or more, this gets overpower, 4 or more, this gets +3{p}.
Zero to Fifty (Red)
Zero to Fifty (Red) from $0.10
Boost (As an additional cost to play this, you may banish the top card of your deck. If it's a Mechanologist card, this gets go again.)
Under Loop (Yellow)
Under Loop (Yellow) from $0.10
Boost When this hits, put it on the bottom of its owner's deck.
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