Out Pace (Blue)
Out Pace (Blue)
Boost This can't be defended by equipment.
Big Shot
Big Shot
If you've boosted 2 or more times this turn, this gets +2{p}.
Evo Sentry Base Head
Evo Sentry Base Head
If you have a base head equipped, transform it into this, then equip this. (Put it under this in your head zone.) Battleworn (When the combat chain closes, if this defended, put a -1{d} counter on it.)
Scrap Hopper (Blue)
Scrap Hopper (Blue)
Scrap (As an additional cost to play this, you may banish an item or equipment from your graveyard.) When this attacks, if it scrapped a card, create a Quicken token.
Med Kit
Med Kit
Action -- Put this on the bottom of its owner's deck: Gain 2{g}
Evo Sentry Base Legs
Evo Sentry Base Legs
If you have a base legs equipped, transform it into this, then equip this. (Put it under this in your legs zone.) Battleworn (When the combat chain closes, if this defended, put a -1{d} counter on it.)
Evo Sentry Base Arms
Evo Sentry Base Arms
If you have a base arms equipped, transform it into this, then equip this. (Put it under this in your arms zone.) Battleworn (When the combat chain closes, if this defended, put a -1{d} counter on it.)
Liquid-Cooled Mayhem (Blue)
Liquid-Cooled Mayhem (Blue)
Evo Upgrade - This costs {r} less to play for each Evo you have equipped.
Evo Sentry Base Chest
Evo Sentry Base Chest
If you have a base chest equipped, transform it into this, then equip this. (Put it under this in your chest zone.) Battleworn (When the combat chain closes, if this defended, put a -1{d} counter on it.)
Evo Charging Rods
Evo Charging Rods
If you have a base legs equipped, transform it into this, then equip this. (Put it under this in your legs zone.) Once per Turn Instant -- Destroy a card under this: Create a Quicken token. Blade Break (When the combat chain closes, if this defended, destroy it.)
Overload Script
Overload Script
Crank (As this enters the arena, you may remove a steam counter from it. If you do, gain an action point.) This enters the arena with a steam counter. At the start of your turn, destroy this unless you remove a steam counter from it. Your Mechanologist attack action cards get overpower. (They can't be defended by more than 1 action card.)
Evo Thruster
Evo Thruster
If you have a base legs equipped, transform it into this, then equip this. (Put it under this in your legs zone.) Once per Turn Instant -- Destroy a card under this: You may attack an additional time with target weapon this turn. (You must have an action point to attack an additional time.) Blade Break (When the combat chain closes, if this defended, destroy it.)
Evo Steel Soul Controller (Marvel)
Evo Steel Soul Controller (Marvel)
If you have a base arms equipped, transform it into this, then equip this. When this transforms from or into an Evo with a different name, you may put an attack action card with 6{p} from your graveyard into your deck fifth from the top. If that Evo is a hero, instead this triggers twice. Temper (When the combat chain closes, if this defended, put a -1{d} counter on it, then if it has 0{d}, destroy it.)
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Under Loop (Blue)
Under Loop (Blue)
Boost When this hits, put it on the bottom of its owner's deck.
Steam Canister
Steam Canister
Instant -- Put this on the bottom of its owner's deck: Put a steam counter on an item you control with crank.
Re-Charge! (Blue)
Re-Charge! (Blue)
Put a steam counter on a Hyper Driver you control. The next attack you boost this turn gets +2{p}. Go again