Bright Lights Singles
Data Link (Blue)
from $0.25
Boost
When this hits, opt 1. (Look at the top card of your deck. You may put it on the bottom.)
Big Bertha (Red)
from $0.25
Boost
When this is banished from boosting, put a steam counter on a Hyper Driver you control.
Scrap Compactor (Red)
from $0.25
Scrap (As an additional cost to play this, you may banish an item or equipment from your graveyard.)
When this attacks, if it scrapped a card, you may play your next Evo this turn as though it were an instant.
MHz Script
from $0.20
Crank (As this enters the arena, you may remove a steam counter from it. If you do, gain an action point.)
This enters the arena with a steam counter. At the start of your turn, destroy this unless you remove a steam counter from it.
Your Mechanologist attack action cards get go again.
Liquid-Cooled Mayhem (Red)
from $0.35
Evo Upgrade - This costs {r} less to play for each Evo you have equipped.
Junkyard Dogg (Blue)
from $0.25
Scrap (As an additional cost to play this, you may banish an item or equipment from your graveyard.)
When this attacks, if it scrapped a card, this gets +1{p}.
Dumpster Dive (Red)
from $0.25
Boost
If an item or equipment was banished from boosting this, this gets +1{p}.
Crankshaft (Blue)
$0.25
Boost
When this is banished from boosting, put a steam counter on a Hyper Driver you control.
Expedite (Blue)
from $0.25
Boost
When this hits, you may put an item with cost 0 or 1 from your hand into the arena.
Evo Buzz Hive
from $0.20
If you have a base chest equipped, transform it into this, then equip this. (Put it under this in your chest zone.)
When this is equipped, gain {r}.
Scrap Hopper (Red)
from $0.35
Scrap (As an additional cost to play this, you may banish an item or equipment from your graveyard.)
When this attacks, if it scrapped a card, create a Quicken token.
Mechanical Strength (Blue)
from $0.25
Evo Upgrade - This gets +X{p}, where X is the number of Evos you have equipped.
Evo Zoom Call
from $0.20
If you have a base head equipped, transform it into this, then equip this. (Put it under this in your head zone.)
When this is equipped, you may banish a card from your hand. If you do, draw a card.
Evo Command Center
from $0.20
If you have a base head equipped, transform it into this, then equip this. (Put it under this in your head zone.)
Once per Turn Instant -- Destroy a card under this: Your next weapon attack this turn gets "When this hits, draw a card."
Blade Break (When the combat chain closes, if this defended, destroy it.)
Evo Steel Soul Processor (Marvel)
$44.95
If you have a base chest equipped, transform it into this, then equip this.
When this transforms from or into an Evo with a different name, gain {r}{r}{r}. If that Evo is a hero, instead this triggers twice.
Temper (When the combat chain closes, if this defended, put a -1{d} counter on it, then if it has 0{d}, destroy it.)
Sold out
Evo Face Breaker (Marvel)
$29.95
If you have a base arms equipped, transform it and X Hyper Drivers you control into this, then equip this. If you do, the next time you would be dealt damage this turn, prevent twice X of that damage.
Whenever you boost an attack action card, you may destroy a card under this. If you do, the attack gets +2{p}.
Torque Tuned (Red)
from $0.35
If an item you control has been destroyed this turn, this gets overpower. (This can't be defended by more than 1 action card.)
Galvanize - When this defends, you may destroy an item you control. If you do, this gets +2{d}.
Security Script
$0.20
Crank (As this enters the arena, you may remove a steam counter from it. If you do, gain an action point.)
This enters the arena with a steam counter. At the start of your turn, destroy this unless you remove a steam counter from it.
Your Mechanologist attack action cards get +1{d}.
Re-Charge! (Yellow)
from $0.20
Put a steam counter on a Hyper Driver you control.
The next attack you boost this turn gets +3{p}.
Go again
Mini Forcefield (Red)
from $0.25
Crank (As this enters the arena, you may remove a steam counter from it. If you do, gain an action point.)
This enters the arena with 4 steam counters. At the start of your turn, destroy this unless you remove a steam counter from it.
Ward X, where X is the number of steam counters on this. (If your hero would be dealt damage, destroy this to prevent X of that damage.)