Compendium of Rathe Singles
Arc Bending
$0.25
When this attacks, if a Lightning or Elemental attack would deal damage this combat chain, instead it deals that much damage plus 1.**Lightning Bond** - If a Lightning card was pitched to play this, this gets **go again**.
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Rockyard Rodeo (Rainbow Foil)
$29.95
This card's {p} is equal to the highest base {p} of weapons you control.
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Crown of Providence (Alternate Art)
$99.95
When you defend with Crown of Providence, you may put a card from your hand or arsenal on the bottom of your deck. If you do, draw a card.**Blade Break**
Truce
$6.95
When this enters the arena, choose an opponent.
At the beginning of their end phase, destroy this and you each gain 3{g}.
When you or a card you control is the target of an attack they control, destroy this and draw a card.
Rhinar (Marvel)
$15.95
Whenever you discard a card with 6 or more {p} during your action phase, intimidate.
Evo Beta Base Head (Marvel)
$7.95
If you have a base head equipped, transform it into this, then equip this. (Put it under this.)
Evo heads cost you {r} less to play.
Battleworn (When the combat chain closes, if this defended, put a -1{d} counter on it.)
Weeping Battleground (red)
$0.20
You may banish an aura from your graveyard. If you do, deal 1 arcane damage to target hero.
Quickening Sand (Rainbow Foil)
$0.75
Create a Quicken token under target hero's control.**Go again**When this defends an attack with go again, {t} target hero or ally.
Phoenix Bannerman: Arms (Rainbow Foil)
$0.25
**Legendary**Search your deck for a Phoenix Flame, reveal it, put it into your hand, then shuffle.Create a Might token.**Go again**
Laden with Earth
$0.20
Your next attack this turn gets +3{p}.**Earth Bond** - If an Earth card was pitched to play this, create an Embodiment of Earth token.**Go again**
Cloud Cover (red)
$0.25
The next time you would be dealt damage this turn, prevent 3 of that damage.
Voltic Veil
$0.20
Prevent the next 4 damage that would be dealt to you this turn.**Lightning Bond** - If a Lightning card was pitched to play this, deal 1 arcane damage to all opposing heroes.
Voltic Vanguard (Cold Foil)
$0.95
**Instant** - Destroy this: Prevent the next 2 damage that would be dealt to you this turn. Activate this only if you've played an instant card this turn.
Volcanic Vice (Cold Foil)
$0.55
If you've created a Seismic Surge this turn, this gets **spellvoid 3**.
Trench of Watery Depths (Cold Foil)
$5.95
When this defends, you may pitch a blue card from your graveyard.**Blade Break**
Trench of Watery Depths
$0.20
When this defends, you may pitch a blue card from your graveyard.**Blade Break**
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Strike Twice (Rainbow Foil)
$3.95
Deal 3 arcane damage to any target.If you've dealt arcane damage to an opposing hero this turn, you may play this as though it were an instant.
Graven Vestment (Cold Foil)
$0.95
While this is in your graveyard, at the start of your turn, you may destroy 2 Silver you control. If you do, equip this.When this is equipped from anywhere other than your graveyard, put a -1{d} counter on it.**Blade Break**
Graven Cowl (Cold Foil)
$0.95
While this is in your graveyard, at the start of your turn, you may destroy 2 Silver you control. If you do, equip this.When this is equipped from anywhere other than your graveyard, put a -1{d} counter on it.**Blade Break**