Bear Hug (yellow)
Bear Hug (yellow) $0.20
Play this only if you've pitched a card with 6 or more {p} this turn.
Bad Breath (red)
Bad Breath (red) $0.20
**Intimidate** target hero.The next time an attack you control hits this turn, create 3 Might tokens.**Go again**
Voltic Veil
Voltic Veil $0.20
Prevent the next 4 damage that would be dealt to you this turn.**Lightning Bond** - If a Lightning card was pitched to play this, deal 1 arcane damage to all opposing heroes.
Volcanic Vice (Cold Foil)
Volcanic Vice (Cold Foil) $0.75
If you've created a Seismic Surge this turn, this gets **spellvoid 3**.
Graven Walkers (Cold Foil)
Graven Walkers (Cold Foil) $0.95
While this is in your graveyard, at the start of your turn, you may destroy 2 Silver you control. If you do, equip this.When this is equipped from anywhere other than your graveyard, put a -1{d} counter on it.**Blade Break**
Gauntlets of Unity
Gauntlets of Unity $0.20
**Unity** - When this defends together with a card from hand, this gets +1{d} until end of turn.**Temper**
Embraforged Gauntlet
Embraforged Gauntlet $0.20
If this would be put into your graveyard from anywhere, instead banish it.**Temper****Blood Debt**
Blast Rig
Blast Rig $0.20
**Evo Upgrade** - This gets +1{p} for each Evo you have equipped.**Boost**
Ravenous Rabble
Ravenous Rabble $1.95
When this attacks, reveal the top card of your deck. This gets -X{p}, where X is the pitch value of the card revealed this way. Go again
Sigil of Silphidae (Marvel)
Sigil of Silphidae (Marvel) $12.95
Go again When this enters or leaves the arena, you may banish another aura from your graveyard. If you do, deal 1 arcane damage to target hero. At the beginning of your action phase, destroy this.
Rhinar (Marvel) Rhinar (Marvel)
Rhinar (Marvel) $16.95
Whenever you discard a card with 6 or more {p} during your action phase, intimidate.
Evo Beta Base Head (Marvel)
Evo Beta Base Head (Marvel) $8.95
If you have a base head equipped, transform it into this, then equip this. (Put it under this.) Evo heads cost you {r} less to play. Battleworn (When the combat chain closes, if this defended, put a -1{d} counter on it.)
Phoenix Bannerman: Head
Phoenix Bannerman: Head $0.20
**Legendary**Search your deck for a Phoenix Flame, reveal it, put it into your hand, then shuffle.Create a Ponder token.**Go again**
Phoenix Bannerman: Arms
Phoenix Bannerman: Arms $0.20
**Legendary**Search your deck for a Phoenix Flame, reveal it, put it into your hand, then shuffle.Create a Might token.**Go again**
Overcharge (red) (Rainbow Foil)
Overcharge (red) (Rainbow Foil) $0.25
If you've played an instant card this chain link, this gets +3{p}.**Go again**
Cloud Cover (red)
Cloud Cover (red) $0.25
The next time you would be dealt damage this turn, prevent 3 of that damage.
mBrio Base Cortex
mBrio Base Cortex $0.20
If you control a Hyper Driver, this gets +2{d}.**Guardwell**
Voltic Vanguard (Cold Foil)
Voltic Vanguard (Cold Foil) $0.75
**Instant** - Destroy this: Prevent the next 2 damage that would be dealt to you this turn. Activate this only if you've played an instant card this turn.
Verdant Tide
Verdant Tide $0.20
Until end of turn, if you would create 1 or more Elemental or Runeblade aura tokens, instead create that many plus 1 of each of those tokens.**Earth Bond** - If an Earth card was pitched to play this, create an Embodiment of Earth token.**Go again**
Shamanic Shinbones (Cold Foil)
Shamanic Shinbones (Cold Foil) $0.95
**Arcane Barrier 1**
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