Myrkhellir Helm
Myrkhellir Helm $0.20
If you control a Gold, this gets +1{d}.**Action** - {r}{r}, destroy this: The next time you would draw a card from a Gold token this turn, instead draw 2 cards. **Go again****Temper**
Wind Cutter (Cold Foil)
Wind Cutter (Cold Foil) $19.95
**Attack Reaction** - {r}, {t}: Search your deck for a Shuriken item, put it into the arena, then shuffle. Activate this only if you've hit 2 or more times this combat chain.**Blade Break**
Gentle Breeze
Gentle Breeze $0.55
Your other attacks have 1 base {p}.**Go again**
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Stonewall Gauntlet (Alternate Art)
Stonewall Gauntlet (Alternate Art) $14.95
When this defends an attack with {p} greater than its base, opposing attacks get -1{p} this combat chain.**Blade Break**
Seismic Shift
Seismic Shift $0.35
As an additional cost to play this, TAP X Seismic Surge tokens you control.Destroy X target aura tokens.Go again
Sink Below
Sink Below $3.95
You may put a card from your hand on the bottom of your deck. If you do, draw a card.
Scar for a Scar
Scar for a Scar $1.95
When this is played, if you have less {g} than an opposing hero, it gets go again.
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Ripple Away
Ripple Away $55.95
Instant -- Discard this: If an action card effect would create 1 or more tokens this turn, instead it creates that many minus 1 of each of those tokens.
Phoenix Bannerman: Arms
Phoenix Bannerman: Arms $0.20
**Legendary**Search your deck for a Phoenix Flame, reveal it, put it into your hand, then shuffle.Create a Might token.**Go again**
Insult to Injury (blue)
Insult to Injury (blue) $0.20
When this attacks a hero, if you have more {h} than them, this gets **go again**.
Bad Breath (red)
Bad Breath (red) $0.25
**Intimidate** target hero.The next time an attack you control hits this turn, create 3 Might tokens.**Go again**
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Unyielding Grip (Cold Foil)
Unyielding Grip (Cold Foil) $9.95
If you have no cards in your hand, this gets +3{d}.**Blade Break**
Speed Demon
Speed Demon $0.20
**Scrap**If you control a Hyper Driver, this gets +1{p}.When this attacks, if it scrapped a Hyper Driver, create a Hyper Driver token with 2 steam counters.
Myrkhellir Helm (Cold Foil)
Myrkhellir Helm (Cold Foil) $2.95
If you control a Gold, this gets +1{d}.**Action** - {r}{r}, destroy this: The next time you would draw a card from a Gold token this turn, instead draw 2 cards. **Go again****Temper**
Limbs of Lignum Vitae (Cold Foil)
Limbs of Lignum Vitae (Cold Foil) $0.75
If there are 4 or more Earth cards in your banished zone, this gets +1{d}.**Blade Break**
Helm of Might and Magic
Helm of Might and Magic $0.20
**Blade Break****Spellvoid 1**
Double Cross Strap
Double Cross Strap $0.20
**Instant** - Destroy this: Gain {r}. Activate this only if you've hit 2 or more times this combat chain.**Arcane Barrier 1**
Concealed Sedative (Cold Foil)
Concealed Sedative (Cold Foil) $0.95
**Cloaked**While this is equipped face-down, when an attack with {p} greater than its base hits you, destroy this and create an Inertia token under each opponent's control.
Blackstone Greaves (Cold Foil)
Blackstone Greaves (Cold Foil) $0.75
If you've dealt arcane damage this turn, this gets +1{d}.**Temper**
Assembly Module
Assembly Module $0.25
**Crank**This enters the arena with a stream counter. At the start of your turn, destroy this unless you remove a steam counter from it.**Action** - {t}: Search your deck for a Hyper Driver, put it into the arena, then shuffle.
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