Doubling Season (Rainbow Foil)
Doubling Season (Rainbow Foil) $0.55
While this is face-up in any zone, if it would gain {p}, instead it gains that much plus 1.
Descend into Madness (Rainbow Foil)
Descend into Madness (Rainbow Foil) $0.75
Banish a random card from the defending hero's hand, then they draw a card.
Comeback Kicks
Comeback Kicks $0.20
Whenever the crowd cheers you, if you have less {h} than each other hero, you may destroy this. If you do, gain 1 action point.**Battleworn**
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Clearwater Elixir
Clearwater Elixir $0.25
Your next attack this turn gets +3{p}.You may destroy a Bloodrot Pox token you control. If you do, gain 1{h}.**Go again**
Channel the Skybreaker (Extended Art, Cold Foil)
Channel the Skybreaker (Extended Art, Cold Foil) $17.95
**Go again**When this enters the arena and at the beginning of your action phase, create 2 Might tokens.**Channel Earth** - At the beginning of your end phase, put a flow counter on this, then destroy it unless you put an Earth card from your pitch zone on the bottom of your deck for each flow counter on it.
Seduce Secrets (Cold Foil)
Seduce Secrets (Cold Foil) $24.95
Look at target hero's hand and the top card of their deck. If this was played from arsenal, draw a card.
Seduce Secrets
Seduce Secrets $2.75
Look at target hero's hand and the top card of their deck. If this was played from arsenal, draw a card.
Remembrance (Cold Foil)
Remembrance (Cold Foil) $99.95
Shuffle up to 3 action cards from your graveyard into your deck. Banish this.
Truce (Cold Foil)
Truce (Cold Foil) $24.95
When this enters the arena, choose an opponent. At the beginning of their end phase, destroy this and you each gain 3{g}. When you or a card you control is the target of an attack they control, destroy this and draw a card.
This Round's on Me (Cold Foil)
This Round's on Me (Cold Foil) $21.95
Each hero draws a card. Until the start of your next turn, attacks that target you get -1{p}. Go again
Rusted Relic (Cold Foil)
Rusted Relic (Cold Foil) $6.95
Arcane Barrier 1 (If you would be dealt arcane damage, you may pay {r} to prevent 1 of that damage.)
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Midas Touch (Cold Foil)
Midas Touch (Cold Foil) $34.95
Destroy target ally. It's controller creates Gold tokens equal to its cost. Go again
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Gorganian Tome (Cold Foil)
Gorganian Tome (Cold Foil) $59.95
Legendary (You may only have 1 Gorganian Tome in your deck.) Draw X cards, where X is 1 plus the number of Gorganian Tomes in all graveyards. Go again
Call to Grave
Call to Grave $6.95
Search your deck for a card, put it into your graveyard, then shuffle. Go again
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That All You Got? (Cold Foil)
That All You Got? (Cold Foil) $29.95
While this is defending an attack with 2 or less {p}, when the combat chain closes, draw a card.
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Hold the Line (Cold Foil)
Hold the Line (Cold Foil) $39.95
If the attacking hero has drawn 2 or more cards this turn, prevent the next 3 damage that would be dealt to you this turn.
The Weakest Link (Cold Foil)
The Weakest Link (Cold Foil) $84.95
When this hits a hero, look at their hand and choose a card without base {d}. If you do, they discard it and you draw a card.
Tenacity (Cold Foil)
Tenacity (Cold Foil) $24.95
When this attacks, it gets +X{p}, where X is the number of defending cards on the combat chain.
Cut Through the Facade (Cold Foil)
Cut Through the Facade (Cold Foil) $31.95
This can't be defended by auras. When this hits a hero, you may destroy an aura they control.
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Censor (Cold Foil)
Censor (Cold Foil) $32.95
When this hits a hero, name a card. They can't play the named card until the end of their next turn.
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