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Crown of Providence
Crown of Providence $139.95
When this defends, you may put a card from your hand or arsenal on the bottom of your deck. If you do, draw a card. Blade Break (When the combat chain closes, if this defended, destroy it.)
Widespread Annihilation
Widespread Annihilation from $5.25
Rune Gate (If you control Runechants equal to or greater than Widespread Annihilation's {r} cost, you may play it from your banished zone without paying its {r} cost.) When the combat chain closes, each hero who has lost {g} this turn banishes a card from their hand. Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
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Censor
Censor from $32.95
When this hits a hero, name a card. They can't play the named card until the end of their next turn.
Banneret of Courage
Banneret of Courage from $4.25
Solflare - When this is charged to your hero's soul, create a Courage token.
Funeral Moon
Funeral Moon from $5.75
You may play this from your banished zone. If a hero has lost {g} this turn, you may play this as though it were an instant. Create a Runechant token. Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Star Struck
Star Struck from $3.75
Bravo Specialization (You may only have this in your deck if your hero is Bravo.) Crush - When this deals 4 or more damage to a hero, the only attacks they may play or activate during their next turn are attacks with base {p} greater than the damage dealt this way. Unity - When this defends together with a card from hand, create a Seismic Surge token under any number of heroes' control.
Hold the Line
Hold the Line from $6.95
If the attacking hero has drawn 2 or more cards this turn, prevent the next 3 damage that would be dealt to your hero this turn.
Poison the Well
Poison the Well from $4.75
The next time a hero would gain {g} this turn, instead they lose that much {g}.
Widespread Ruin
Widespread Ruin from $5.25
Rune Gate (If you control Runechants equal to or greater than Widespread Ruin's {r} cost, you may play it from your banished zone without paying its {r} cost.) When the combat chain closes, each hero who has lost {g} this turn banishes the top card of their deck. Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Banneret of Gallantry
Banneret of Gallantry from $4.95
Solflare - When this is charged to your hero's soul, create a Quicken token.
Widespread Destruction
Widespread Destruction from $5.25
Rune Gate (If you control Runechants equal to or greater than Widespread Destruction's {r} cost, you may play it from your banished zone without paying its {r} cost.) When the combat chain closes, each hero who has lost {g} this turn banishes a card from their arsenal. Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Warmonger's Diplomacy
Warmonger's Diplomacy from $59.95
Starting with the hero to your left, each hero chooses war or peace. If they choose war, the only actions they may play or activate during their next turn are weapon and attack actions. If they choose peace, the only actions they may play or activate during their next turn are non-weapon non-attack actions.
Runic Reckoning
Runic Reckoning from $1.95
This costs {r} less to play for each Runechant you control. The next Runeblade attack action card you play this turn gets +3{p}. Go again
Spirit of War
Spirit of War from $0.95
As an additional cost to play this, you may charge your hero's soul. (Put a card from your hand face-up under your hero card.) If a yellow card was charged this way, whenever an attack action card hits this combat chain, create a Courage token.
Mischievous Meeps
Mischievous Meeps from $3.95
When this hits a hero, gain control of an item with cost 2 or less they control. Otherwise, draw a card. Go again
Slithering Shadowpede
Slithering Shadowpede from $0.95
If this was banished from your hand this turn, you may play it from your banished zone. Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Lumina Lance
Lumina Lance from $2.75
As an additional cost to play this, banish up to 3 cards from your hero's soul. Choose that many modes; Target Light attack gets +2{p}. Target Light attack gets "When this hits, draw a card." Target Light attack gets "When this hits, it gets go again."
Chorus of Ironsong
Chorus of Ironsong from $1.25
Dorinthea Specialization (You may only have this in your deck if your hero is Dorinthea.) Until end of turn, target Dawnblade gets +1{p} and "Damage this would deal can't be prevented." Unity - When this defends together with a card from hand, create a Courage token under any number of heroes' control.
Banneret of Protection
Banneret of Protection from $0.95
Solflare - When this is charged to your hero's soul, create a Spellbane Aegis token.
Scowling Flesh Bag
Scowling Flesh Bag from $59.95
When this defends, intimidate. (Target hero banishes face-down a random card from their hand. At the beginning of the end phase, return it to its owner's hand.) Blade Break (When the combat chain closes, if this defended, destroy it.)
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