Dusk Til Dawn Singles
Dabble in Darkness
from $4.95
When this attacks, banish the top card of your deck. This gets -X{p}, where X is the pitch value of the card banished this way.
Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Sold out
Putrid Stirrings (Red)
from $0.20
You may play this from your banished zone.
The next attack action card you rune gate this turn gets +5{p}.
Go again
Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Vynnset
$0.35
At the start of your turn, banish a card from your hand. If you do, create a Runechant token.
Whenever you play a Shadow non-attack action card, you may pay {g}. If you do, the next Runechant effect that would deal damage this turn can't be prevented.
Envelop in Darkness (Blue)
from $0.20
Create a Runechant token.
The next attack action card you rune gate this turn gets +1{p}.
Go again
Vantom Wraith (Blue)
from $0.25
Rune Gate (If you control Runechants equal to or greater than Vantom Wraith's {r} cost, you may play it from your banished zone without paying its {r} cost.)
Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Nasreth, the Soul Harrower
$0.35
(Allies can be attacked and can't be defended by the controlling hero. They die when they have 0 {g}. At end of turn, allies life totals are reset.)
Once per Turn Action -- 0: Attack
When Nasreth hits a hero, banish a card from their soul. If a Light card is banished this way, gain 1{g}.
Dance of Darkness
from $0.20
If your hero would be dealt damage, you may banish this to prevent 2 of that damage.
Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Blood Dripping Frenzy
from $0.95
As an additional cost to play this, banish your hand.
Draw a card for each card with blood debt banished this way.
Your Brute and Shadow attacks get +X{p} this turn, where X is number of cards with 6 or more {p} banished this way.
Go again
Bequest the Vast Beyond
from $2.95
Viserai Specialization (You may only have this in your deck if your hero is Viserai.)
The next Runeblade attack action card you play this turn costs {r} less to play for each Runechant you control.
Go again
Beaming Bravado (Yellow)
from $0.20
As an additional cost to play this, you may charge your hero's soul. (Put a card from your hand face-up under your hero card.)
If a yellow card is charged this way, this gets +1{p}.
Bastion of Unity
from $0.35
Unity - When this defends together with a card from hand, this gets +1{d} until end of turn.
Temper (When the combat chain closes, if this defended, put a -1{d} counter on it, then if it has 0{d}, destroy it.)
Levia, Redeemed // Blasmophet, Levia Consumed
$49.95
Legendary Levia Specialization (You may only have 1 Levia, Redeemed in your deck and only if your hero is Levia.)
Action -- Turn all cards in your banished zone face-down: Transform into Levia, Redeemed. Activate this ability only while this is in your inventory and you have 13 or more cards with blood debt in your banished zone.
Cards you own lose blood debt.
//
Legendary Levia Specialization (You may only have 1 Blasmophet, Levia Consumed in your deck and only if your hero is Levia.)
While this is in your inventory, when blood debt reduces your {g} to 13, you may transform into Blasmophet, Levia Consumed.
Once each turn, you may play a card with blood debt from your banished zone. Whenever a card is put into your banished zone, turn it face-down. If you would lose {g} from blood debt, instead banish the top card of your deck.
Envelop in Darkness (Yellow)
from $0.20
Create a Runechant token.
The next attack action card you rune gate this turn gets +2{p}.
Go again
Expendable Limbs
from $0.75
As an additional cost to play this, banish a random card from your hand.
If a card with 6 or more {p} is banished this way, you may play it from your banished zone during your next action phase.
Beaming Bravado (Red)
from $0.20
As an additional cost to play this, you may charge your hero's soul. (Put a card from your hand face-up under your hero card.)
If a yellow card is charged this way, this gets +1{p}.
Grasp of Darkness
from $0.20
If your hero would be dealt damage, you may banish this to prevent 2 of that damage.
Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Call Down the Lightning
from $0.55
Lexi Specialization (You may only have this in your deck if your hero is Lexi.)
Your attacks this turn get "Whenever the defending hero adds 1 or more defending cards from hand to this chain link, this deals 1 damage to them." Go again
Unity - When this defends together with a card from hand, create an Embodiment of Lightning token under any number of heroes' control.
Spellbane Aegis
$0.20
Spellvoid 1 (If your hero would be dealt arcane damage, you may destroy this to prevent 1 of that damage.)