Face Adversity
This may only defend an attack if the attack's controller has drawn a card this turn.
Blade Break (When the combat chain closes, if this defended, destroy it.)
Beckon Applause
If you control an Agility token, this gets +1{d}.
If you control a Vigor token, this gets +1{d}.
Temper (When the combat chain closes, if this defended, put a -1{d} counter on it, then if it has 0{d}, destroy it.)
Beast Mode (Yellow)
If you've intimidated this turn, this gets +2{p}.
Lay Down the Law
Tower - If this has 13 or more attck, non-equipment cards get -1 defense while defending this.
Vigorous Windup (Yellow)
Instant -- Discard this: Create a Vigor token.
Vigorous Engagement (Yellow)
Target Warrior attack gets +2{p}. If it's defended by an attack action card, create a Vigor token.
Vigorous Engagement (Blue)
Target Warrior attack gets +1{p}. If it's defended by an attack action card, create a Vigor token.
Rising Power (Yellow)
If you've drawn a card this turn, this gets +1{p}.
Rising Power (Red)
If you've drawn a card this turn, this gets +1{p}.
Raw Meat
If you control an Agility token, this gets +1{d}.
If you control a Might token, this gets +1{d}.
Temper (When the combat chain closes, if this defended, put a -1{d} counter on it, then if it has 0{d}, destroy it.)
Overcome Adversity
This may only defend an attack if the attack's controller has destroyed an Agility token this turn.
Blade Break (When the combat chain closes, if this defended, destroy it.)
Embrace Adversity
This may only defend an attack if the attack's controller has destroyed a Might token this turn.
Blade Break (When the combat chain closes, if this defended, destroy it.)
Confront Adversity
This may only defend an attack if the attack's controller has destroyed a Vigor token this turn.
Blade Break (When the combat chain closes, if this defended, destroy it.)
Stacked in Your Favor (Yellow)
Go again
Your attack action cards get +2{d} while defending.
At the start of your turn, destroy this, draw a card, then put a card from your hand on top of your deck.
Over the Top (Yellow)
If this has {p} greater than its base, it gets overpower. (This can't be defended by more than 1 action card.)
Rising Speed (Red)
If you've drawn a card this turn, this gets go again.