Overcome Adversity
Overcome Adversity from $0.10
This may only defend an attack if the attack's controller has destroyed an Agility token this turn. Blade Break (When the combat chain closes, if this defended, destroy it.)
Gauntlet of Might
Gauntlet of Might from $0.10
Action -- Destroy this: Create a Might token. Go again Blade Break (When the combat chain closes, if this defended, destroy it.)
Face Adversity
Face Adversity from $0.10
This may only defend an attack if the attack's controller has drawn a card this turn. Blade Break (When the combat chain closes, if this defended, destroy it.)
Embrace Adversity
Embrace Adversity from $0.10
This may only defend an attack if the attack's controller has destroyed a Might token this turn. Blade Break (When the combat chain closes, if this defended, destroy it.)
Confront Adversity
Confront Adversity from $0.10
This may only defend an attack if the attack's controller has destroyed a Vigor token this turn. Blade Break (When the combat chain closes, if this defended, destroy it.)
Command Respect (Yellow)
Command Respect (Yellow) from $0.10
When this hits a hero, if this has {p} greater than its base, destroy a card in their arsenal. (This has 5 base {p}.)
Bare Fangs (Blue)
Bare Fangs (Blue) $0.10
When this attacks, draw a card then discard a random card. If a card with 6 or more {p} is discarded this way, this gets +2{p}.
Adrenaline Rush (Yellow)
Adrenaline Rush (Yellow) $0.10
When you play this, if you have less {g} than an opposing hero, this gets +3{p}.
Adrenaline Rush (Red)
Adrenaline Rush (Red) $0.10
When you play this, if you have less {g} than an opposing hero, this gets +3{p}.
Adrenaline Rush (Blue)
Adrenaline Rush (Blue) $0.10
When you play this, if you have less {g} than an opposing hero, this gets +3{p}.
Reinforce the Line (Blue)
Reinforce the Line (Blue) $0.10
Target defending attack action card gets +2{d}.
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