Heavy Hitters Singles

Overcome Adversity
from $0.10
This may only defend an attack if the attack's controller has destroyed an Agility token this turn.
Blade Break (When the combat chain closes, if this defended, destroy it.)

Gauntlet of Might
from $0.10
Action -- Destroy this: Create a Might token. Go again
Blade Break (When the combat chain closes, if this defended, destroy it.)

Face Adversity
from $0.10
This may only defend an attack if the attack's controller has drawn a card this turn.
Blade Break (When the combat chain closes, if this defended, destroy it.)

Embrace Adversity
from $0.10
This may only defend an attack if the attack's controller has destroyed a Might token this turn.
Blade Break (When the combat chain closes, if this defended, destroy it.)

Confront Adversity
from $0.10
This may only defend an attack if the attack's controller has destroyed a Vigor token this turn.
Blade Break (When the combat chain closes, if this defended, destroy it.)

Command Respect (Yellow)
from $0.10
When this hits a hero, if this has {p} greater than its base, destroy a card in their arsenal. (This has 5 base {p}.)

Bare Fangs (Blue)
$0.10
When this attacks, draw a card then discard a random card. If a card with 6 or more {p} is discarded this way, this gets +2{p}.

Adrenaline Rush (Yellow)
$0.10
When you play this, if you have less {g} than an opposing hero, this gets +3{p}.

Adrenaline Rush (Red)
$0.10
When you play this, if you have less {g} than an opposing hero, this gets +3{p}.

Adrenaline Rush (Blue)
$0.10
When you play this, if you have less {g} than an opposing hero, this gets +3{p}.