Rest Before Battle (Rainbow Foil)
Rest Before Battle (Rainbow Foil) $1.95
Play this only if you've attacked with a weapon this turn. At the start of your turn, destroy this and draw a card.
Run Through (Red) (Rainbow Foil)
Run Through (Red) (Rainbow Foil) $1.95
Target sword attack gets go again. Your next sword attack this turn gets +3.
Hot Top (Cold Foil)
Hot Top (Cold Foil) $1.95
When this defends a weapon attack, you may put an attack reaction card from your graveyard on top of your deck. Blade Break
Clip Flexor (Cold Foil)
Clip Flexor (Cold Foil) $1.95
Defense Reaction - Destroy this: You may add an attack reaction card from your hand to the active chain link as a defending card.
Edict of Steel (Blue) (Rainbow Foil)
Edict of Steel (Blue) (Rainbow Foil) $1.95
Sharpen target sword you control. If it has 3 or more +1 counters, create a Flurry token. Go again
Edict of Steel (Yellow) (Rainbow Foil)
Edict of Steel (Yellow) (Rainbow Foil) $1.95
Sharpen target sword you control. If it has 2 or more +1 counters, create a Flurry token. Go again
Deadly Display (Red) (Rainbow Foil)
Deadly Display (Red) (Rainbow Foil) $1.95
Target weapon attack gets +3. If the weapon has been sharpened this turn, the attack gets "When this hits a hero, create a Flurry token."
Edge Laden Plate (Cold Foil)
Edge Laden Plate (Cold Foil) $1.95
Instant - Destroy this: Gain 1. Activate this only if you've sharpened a sword this turn. Battleworn
Blunt Retort (Cold Foil)
Blunt Retort (Cold Foil) $1.95
When this defends a weapon attack, you may remove a +1 counter from the weapon. Blade Break
Sharp Incline (Red) (Rainbow Foil)
Sharp Incline (Red) (Rainbow Foil) $1.75
Sharpen target sword you control. If it has 1 or more +1 counters, your next attack with it this turn costs 1 resource less to activate. Go again
Ole (Rainbow Foil)
Ole (Rainbow Foil) $1.75
Remove a +1 counter from target attacking weapon. If you do, create a Flurry token and draw a card.
Take the Lead (Rainbow Foil)
Take the Lead (Rainbow Foil) $1.25
The next time you would be dealt damage this turn, prevent 2 of that damage. If you prevent damage this way, create a Blade Dance token.
Sharp 'n Shine (Blue) (Rainbow Foil)
Sharp 'n Shine (Blue) (Rainbow Foil) $1.25
Sharpen target sword you control. If it has 3 or more +1 counters, create a Blade Dance token. Go again
Sharp 'n Shine (Yellow) (Rainbow Foil)
Sharp 'n Shine (Yellow) (Rainbow Foil) $1.25
Sharpen target sword you control. If it has 2 or more +1 counters, create a Blade Dance token. Go again
Sharp 'n Shine (Red) (Rainbow Foil)
Sharp 'n Shine (Red) (Rainbow Foil) $1.25
Sharpen target sword you control. If it has 1 or more +1 counters, create a Blade Dance token. Go again
Sharp Incline (Yellow) (Rainbow Foil)
Sharp Incline (Yellow) (Rainbow Foil) $1.25
Sharpen target sword you control. If it has 2 or more +1 counters, your next attack with it this turn costs 1 resource less to activate. Go again
Run Through (Blue) (Rainbow Foil)
Run Through (Blue) (Rainbow Foil) $1.25
Target sword attack gets go again. Your next sword attack this turn gets +1.
Visit the Dawnsmith (Rainbow Foil)
Visit the Dawnsmith (Rainbow Foil) $0.95
At the start of your turn, destroy this and sharpen all swords you control.
Golden Company (Yellow) (Rainbow Foil)
Golden Company (Yellow) (Rainbow Foil) $0.95
You may destroy a Gold you control rather than pay this card's Resource cost.
Golden Company (Red) (Rainbow Foil)
Golden Company (Red) (Rainbow Foil) $0.95
You may destroy a Gold you control rather than pay this card's Resource cost.
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