Part the Mistveil Singles
Breed Anger (Yellow)
Combo - When this attacks, if Crouching Tiger was the last attack this combat chain, this gets go again and create a Crouching Tiger in your banished zone. You may play it this turn.
$0.20
Heirloom of Tiger Hide
Cloaked (Equip this face-down.)
While this is equipped face-down, at the start of your turn, if you have exactly 1{g}, you may turn this face-up.
Blade Break (When the combat chain closes, if this defended, destroy it.)
$0.20
Emissary of Tides
When this attacks, you may put a card from your hand on the bottom of your deck. If you do, this gets +2{p}.
$0.20
Emissary of Moon
When this attacks, you may put a card from your hand on the bottom of your deck. If you do, draw a card.
$0.20
Waxing Specter (Yellow)
If you've pitched a blue card this turn, this enters the arena with a +1{p} counter.
Ward 2 (If you would be dealt damage, destroy this to prevent 2 of that damage.)
$0.20
Water the Seeds (Red)
When this attacks, your next attack this combat chain with 1 or less base {p} gets +1{p}.
Go again
$0.20
Vengeful Apparition (Yellow)
When this leaves the arena, if you control no Illusionist auras, you may play your next aura with cost 1 or less this turn as though it were an instant. If you do, it enters the arena with a +1{p} counter.
Ward 1 (If you would be dealt damage, destroy this to prevent 1 of that damage.)
$0.20
Single Minded Determination (Red)
When this enters the arena, if you control no other Illusionist auras, put three +1{p} counters on this.
Ward 2 (If you would be dealt damage, destroy this to prevent 2 of that damage.)
$0.20
Sigil of Solitude (Yellow)
At the start of your turn, if you control another Illusionist aura, destroy this.
Ward 3 (If you would be dealt damage, destroy this to prevent 3 of that damage.)
$0.20
Sigil of Solitude (Blue)
At the start of your turn, if you control another Illusionist aura, destroy this.
Ward 2 (If you would be dealt damage, destroy this to prevent 2 of that damage.)
$0.20
Nimblism (Blue)
The next attack action card with cost 1 or less you play this turn gets +1{p}.
Go again
$0.20
Tide Chakra (Yellow)
Target Assassin or Mystic attack action card gets +2{p}. If you've transcended this turn, instead it gets +4{p}.
$0.20
Tide Chakra (Blue)
Target Assassin or Mystic attack action card gets +1{p}. If you've transcended this turn, instead it gets +3{p}.
$0.20
Haunting Specter (Yellow)
When this leaves the arena, create a Spectral Shield token, then if you control no other Illusionist auras, put a +1{p} counter on it.
Ward 3 (If you would be dealt damage, destroy this to prevent 3 of that damage.)
$0.20
Blessing of Qi (Yellow)
At the start of your turn, destroy this, then create a Crouching Tiger in your banished zone. It gets +2{p} and you may play it this turn.
$0.20
Blessing of Qi (Blue)
At the start of your turn, destroy this, then create a Crouching Tiger in your banished zone. It gets +1{p} and you may play it this turn.
$0.25
Blanch (Blue)
When this hits a hero, cards they own lose all colors until the end of their next turn.
$0.25