Blessing of Qi (Yellow)
Blessing of Qi (Yellow) $0.10
At the start of your turn, destroy this, then create a Crouching Tiger in your banished zone. It gets +2{p} and you may play it this turn.
Blessing of Qi (Red)
Blessing of Qi (Red) $0.10
At the start of your turn, destroy this, then create a Crouching Tiger in your banished zone. It gets +3{p} and you may play it this turn.
Mistcloak Gully // Inner Chi (Cold Foil)
Mistcloak Gully // Inner Chi (Cold Foil) $84.95
Legendary (You may only have 1 Mistcloak Gully in your deck.) The first attack that targets you each turn gets -1{p}. At the beginning of each end phase, destroy this unless you've pitched, played, or defended with a blue card this turn. If you've pitched, played, and defended with a blue card this turn, transcend.
Wounding Blow (Yellow)
Wounding Blow (Yellow) $0.10
Wounding Blow (Red)
Wounding Blow (Red) $0.10
Venomous Bite (Yellow)
Venomous Bite (Yellow) from $0.10
Target Assassin or Mystic attack action card gets +2{p}. If you've pitched a blue card this turn, create a Fang Strike in your hand.
Untamed (Yellow)
Untamed (Yellow) from $0.10
When this attacks, the next Crouching Tiger you play this combat chain gets +1{p}. Go again
Tiger Form Incantation (Yellow)
Tiger Form Incantation (Yellow) from $0.10
The next Crouching Tiger you play this turn gets +2{p}. If you've pitched a blue card this turn, create a Crouching Tiger in your hand. Go again
Spillover
Spillover from $0.10
If you've played another blue card this turn, this gets +2{p}.
Rising Tide
Rising Tide from $0.10
If you've played another blue card this turn, this gets +2{p}.
Pouncing Qi (Yellow)
Pouncing Qi (Yellow) $0.10
Combo - If Crouching Tiger was the last attack this combat chain, this gets +1{p} and go again.
Pouncing Qi (Red)
Pouncing Qi (Red) $0.10
Combo - If Crouching Tiger was the last attack this combat chain, this gets +1{p} and go again.
Pick to Pieces (Yellow)
Pick to Pieces (Yellow) from $0.10
Stealth If you've played or activated an attack reaction this chain link, this gets +1{p} and "Damage that would be dealt by this can't be prevented."
Nimble Strike (Yellow)
Nimble Strike (Yellow) $0.10
As an additional cost to play this, you may banish a Nimblism from your graveyard. If you do, this gets +1{p} and go again.
Mind's Desire (Yellow)
Mind's Desire (Yellow) from $0.10
Stealth When this hits a hero, banish the top card of their deck. Whenever this banishes a non-attack action card, gain 1{g}.
Mind's Desire (Blue)
Mind's Desire (Blue) from $0.10
Stealth When this hits a hero, banish the top card of their deck. Whenever this banishes a non-attack action card, gain 1{g}.
Impulsive Desire (Yellow)
Impulsive Desire (Yellow) from $0.10
Stealth When this hits a hero, banish the top card of their deck. Whenever this banishes a reaction or instant card, gain 1{g}.
Harmony of the Hunt (Yellow)
Harmony of the Hunt (Yellow) from $0.10
When this attacks, if you've pitched a blue card this turn, create a Crouching Tiger in your hand. Go again
Flex Claws (Blue)
Flex Claws (Blue) $0.10
When this hits, create a Crouching Tiger in your banished zone. You may play it this turn. Go again
Fact-Finding Mission (Yellow)
Fact-Finding Mission (Yellow) from $0.10
When this hits a hero, you may look at a face-down card in their arsenal or equipment zones.
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