Teklo Blaster
Once per Turn Action -- {r}{r}{r}: Attack
Fry (Yellow)
Go again
Concuss (Blue)
When this hits a hero, if this has {p} greater than its base, they discard a card. (This has 4 base {p}.)
Strong Wood (Yellow)
Earth Bond - If an Earth card was pitched to play this, this gets +1{p}.
Log Fall (Yellow)
Earth Bond - If an Earth card was pitched to play this, this gets overpower. (This can't be defended by more than 1 action card.)
Bracken Rap (Yellow)
Earth Bond - When this attacks, if an Earth card was pitched to play this, create a Might token.
Strong Wood (Red)
Earth Bond - If an Earth card was pitched to play this, this gets +1{p}.
Log Fall (Red)
Earth Bond - If an Earth card was pitched to play this, this gets overpower. (This can't be defended by more than 1 action card.)
Concuss (Red)
When this hits a hero, if this has {p} greater than its base, they discard a card. (This has 6 base {p}.)
Bracken Rap (Red)
Earth Bond - When this attacks, if an Earth card was pitched to play this, create a Might token.
Hunter's Klaive (Armory Deck)
Once per Turn Action — [2 Resources]: Attack. Go againWhen this hits a hero, mark them.Piercing 1 (If this is defended by an equipment, this gets +1Power)
Breaker Helm Protos (Rainbow Foil)
When this defends, you may discard a Hyper Driver. If you do, draw a card and this gets +1DEFENSE until end of turn.Tempter (When the combat chain closes, if this defended, put a -1DEFENSE counter on it, then if it has 0DEFENSE, destroy it.)
Twintek Charging Station (Rainbow Foil)
The next attack you boost this turn gets +3POWER.You may shuffle a Hyper Driver from your graveyard into your deck. If you do, gain [1 Resource].Go again
Twintek Charging Station
The next attack you boost this turn gets +3POWER.You may shuffle a Hyper Driver from your graveyard into your deck. If you do, gain [1 Resource].Go again
Clamp Press (Rainbow Foil)
Crank (As this enters the arena, you may remove a steam counter from it. If you do, gain an action point.)This enters the arena with 2 steam counters. At the start of your turn, destroy this unless you remove a steam counter from it.Wrenches you control get +2POWER.