Song of the Wandering Mind (Blue)
Song of the Wandering Mind (Blue) $0.25
Each other hero draws a card.
Song of the Shining Knight (Blue)
Song of the Shining Knight (Blue) $0.25
Create a Might token under each other hero's control.
Song of the Rosen Matador (Blue)
Song of the Rosen Matador (Blue) $0.25
Create a Vigor token under each other hero's control.
Song of Sweet Nectar (Blue)
Song of Sweet Nectar (Blue) $0.25
Each other hero gains 1{g}.
Song of Jack-be-Quick (Blue)
Song of Jack-be-Quick (Blue) $0.25
Create a Quicken token under each other hero's control.
Crowd Control (Red)
Crowd Control (Red) $0.25
When this defends, you may pay {r}{r}{r}. If you do, it gets +1{d} for each opposing hero.
Quickstep
Quickstep $0.75
Action -- Destroy this: Each hero creates a Quicken token. Go again
Jinglewood, Smash Hit
Jinglewood, Smash Hit $0.95
Once per Turn Action -- {r}{r}{r}: Target opposing hero chooses and creates a Might, Quicken, or Vigor token. You create a Copper token. Go again Action -- 0: Attack. When this hits, destroy it.
Melody, Sing-along
Melody, Sing-along $0.75
Whenever you play a song, create Copper tokens equal to the number of other heroes in the game.
Chokeslam (Blue)
Chokeslam (Blue) $0.25
Crush - When this deals 4 or more damage to a hero, their attack action cards can't gain {p} during their next action phase.
Disable (Yellow)
Disable (Yellow) $0.20
Crush - When this deals 4 or more damage to a hero, put a card from their arsenal on the bottom of its owner's deck.
Chokeslam (Yellow)
Chokeslam (Yellow) $0.20
Crush - When this deals 4 or more damage to a hero, their attack action cards can't gain {p} during their next action phase.
Smack of Reality (Red)
Smack of Reality (Red) $0.35
Tower - If this has 13 or more {p}, it gets "When this hits a hero, destroy all aura tokens they control."
Brevant, Civic Protector
Brevant, Civic Protector $0.25
You may have any number of Chivalry in your deck. Whenever you protect another hero, create a Might token.
Zipper Hit (Yellow)
Zipper Hit (Yellow) $0.20
Boost (As an additional cost to play this, you may banish the top card of your deck. If it's a Mechanologist card, this gets go again.)
Liquid-Cooled Mayhem (Red)
Liquid-Cooled Mayhem (Red) $0.35
Evo Upgrade - This costs {r} less to play for each Evo you have equipped.
Amazon American Express Apple Pay BLIK Diners Club Discover EPS Google Pay JCB Maestro Mastercard Multibanco MobilePay PayPal Przelewy24 Shop Pay Twint Union Pay USDC Visa