Levia, Shadowborn Abomination (Promo)
Levia, Shadowborn Abomination (Promo)
If a card with 6 or more [Power] has been put into your banished zone this turn, cards you own lose blood debt during the end phase.
$7.95
Bravo, Showstopper (Promo)
Bravo, Showstopper (Promo)
Action - [2 Resource]: Until end of turn, your attack action cards with cost [3 Resource] or greater gain dominate. Go again
$7.95
Rhinar, Reckless Rampage (Promo) Rhinar, Reckless Rampage (Promo)
Rhinar, Reckless Rampage (Promo)
Whenever you discard a card with 6 or more {p} during your action phase, intimidate.
$7.95
In the Swing (Promo)
In the Swing (Promo)
Play In the Swing only if you have attacked 2 or more times with weapons this turn. Target weapon attack gains +3{p}.
$7.95
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Volzar, Meteor Storm (GEM Pack 5)
Volzar, Meteor Storm (GEM Pack 5)
Instant — TAP: Amp 1. Activate this only if an instant card has been put into your graveyard this turn. (The next time you would deal arcane damage this turn, instead deal that much plus 1.)
$6.95
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Scorpio, Comet Tail (GEM Pack 5)
Scorpio, Comet Tail (GEM Pack 5)
Action — TAP: Attack. Activate this only if you control a Lightning attack.When this hits a hero, deal 1 arcane damage to them.
$6.95
Cut n' Carve (Promo)
Cut n' Carve (Promo)
Sharpen target sword you control. (Put a +1POWER counter on it. Remove all +1POWER counters from it at end of turn.)If it has 1 or more +1POWER counters, its next attack this turn gets dominate
$6.95
Hard Knuckle (Promo)
Hard Knuckle (Promo)
When you play an attack action card, you may destroy this. If you do, the attack gets +1POWER.
$6.95
Put in Context - (Promo)
Put in Context - (Promo)
This can only defend an attack with 3 or less base POWER.
$6.95
Thistle Bloom // Life - (Promo)
Thistle Bloom // Life - (Promo)
Create X Runechant tokens, where X is the total [Life] you've gained this turn.Meld (You may play 1 or both halves of this card. Each costs 0.)
$6.95
Action -- {2 - Resource}, destroy Gold: Draw a card. Go again
Gold - High Seas (Promo)
Action -- {2 - Resource}, destroy Gold: Draw a card. Go again
$6.95
Victor Goldmane, High and Mighty (Promo)
Victor Goldmane, High and Mighty (Promo)
The first time each turn you create a Gold token from an effect you control, draw a card. The first time each turn you would fail to win a clash, instead you may destroy a Gold you control. If you do, put 1 of the revealed cards on the bottom of its owner's deck, then clash again.
$6.95
Lace with Bloodrot (Red) (Promo)
Lace with Bloodrot (Red) (Promo)
Your next arrow attack this turn gains +3{p} and "When this hits a hero, create a Bloodrot Pox token under their control." Go again
$6.95
Herald of Rebirth (Red) (Promo)
Herald of Rebirth (Red) (Promo)
If Herald of Rebirh hits, put it into your hero's soul and put up to 1 card with phantasm from your graveyard on top of your deck Phantasm 
$6.95
Ponder // Inertia (Promo)
Ponder // Inertia (Promo)
At the beginning of your end phase, destroy Ponder and draw a card. // At the beginning of your end phase, destroy Inertia, then put all cards from your hand and arsenal on the bottom of your deck.
$6.95
Romping Club (Promo)
Romping Club (Promo)
Once per Turn Action - [2 Resource]: Attack Once per Turn Effect - When you discard a card with 6 or more [Power], Romping Club gains +1 [Power] until end of turn.
$6.95
Dorinthea (Promo)
Dorinthea (Promo)
Once per Turn Effect - When your weapon attack hits, you may attack an additional time with that weapon this turn.
$6.95
Pulsing Aether // Life - (Promo)
Pulsing Aether // Life - (Promo)
Create X Runechant tokens, where X is the total [Life] you've gained this turn.Meld (You may play 1 or both halves of this card. Each costs 0.)
$6.75