Break of Dawn (Yellow) (Promo)
Break of Dawn (Yellow) (Promo) $0.95
The next time a Shadow source would deal damage this turn, prevent 3 of that damage.
Break of Dawn (Red) (Promo)
Break of Dawn (Red) (Promo) $0.95
The next time a Shadow source would deal damage this turn, prevent 4 of that damage.
Hungering Demigon (Blue) (Promo)
Hungering Demigon (Blue) (Promo) $0.95
If an opposing hero has 1 or more cards in their soul, you may play this from your banished zone. When this hits a hero, banish a card from their soul. Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Hungering Demigon (Yellow) (Promo)
Hungering Demigon (Yellow) (Promo) $0.95
If an opposing hero has 1 or more cards in their soul, you may play this from your banished zone. When this hits a hero, banish a card from their soul. Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Herald of Ravages (Blue) (Promo)
Herald of Ravages (Blue) (Promo) $1.75
When this hits, put it into your hero's soul and deal 1 arcane damage to target hero. Phantasm
Herald of Ravages (Red) (Promo)
Herald of Ravages (Red) (Promo) $1.75
When this hits, put it into your hero's soul and deal 1 arcane damage to target hero. Phantasm
Spinning Wheel Kick (Blue) (Promo)
Spinning Wheel Kick (Blue) (Promo) $4.95
Combo - If Twin Twisters or Spinning Wheel Kick was the last attack this combat chain, this has +1{p} and "When this hits, put it on the bottom of its owner's deck." Go again
Predatory Streak (Blue) (Promo)
Predatory Streak (Blue) (Promo) $0.95
Create a Crouching Tiger in your banished zone. You may play it this turn. Go again
Predatory Streak (Yellow) (Promo)
Predatory Streak (Yellow) (Promo) $0.95
Create 2 Crouching Tigers in your banished zone. You may play them this turn. Go again
Blessing of Aether (Blue) (Promo)
Blessing of Aether (Blue) (Promo) $0.95
At the start of your turn, destroy Blessing of Aether then if the next card you play this turn has an arcane damage effect, instead it deals that much arcane damage plus 1.
Blessing of Aether (Yellow) (Promo)
Blessing of Aether (Yellow) (Promo) $0.95
At the start of your turn, destroy Blessing of Aether then if the next card you play this turn has an arcane damage effect, instead it deals that much arcane damage plus 2.
Cut to the Chase (Blue) (Promo)
Cut to the Chase (Blue) (Promo) $1.75
Target Assassin attack action card with contract gains +1{p}. Look at the top card of the defending hero's deck. You may put it on the bottom.
Cut to the Chase (Yellow) (Promo)
Cut to the Chase (Yellow) (Promo) $1.25
Target Assassin attack action card with contract gains +2{p}. Look at the top card of the defending hero's deck. You may put it on the bottom.
Release the Tension (Yellow) (Promo)
Release the Tension (Yellow) (Promo) $0.95
Your next arrow attack this turn gains +2{p} and "Defense reactions can't be played from arsenal this chain link." Go again
Macho Grande (Red) (Promo)
Macho Grande (Red) (Promo) $0.95
Dominate (The defending hero can't defend Macho Grande with more than 1 card from their hand.)
Life of the Party (Yellow) (Promo)
Life of the Party (Yellow) (Promo) $0.95
You may discard or destroy a card you control named Crazy Brew rather than pay Life of the Party's [Resource] cost. If you do, choose all modes, otherwise choose 1 at random; - Life of the Party gains "When this hits, gain life 2[Life]." - Life of the Party gains +2[Power]. - Life of the Party gains go again.
Life of the Party (Red) (Promo)
Life of the Party (Red) (Promo) $1.25
You may discard or destroy a card you control named Crazy Brew rather than pay Life of the Party's [Resource] cost. If you do, choose all modes, otherwise choose 1 at random; - Life of the Party gains "When this hits, gain life 2[Life]." - Life of the Party gains +2[Power]. - Life of the Party gains go again.
Invigorate (Yellow) (Promo)
Invigorate (Yellow) (Promo) $2.25
The next attack you fuse this turn gains +3 [Power]. Go again
Weave Lightning (Blue) (Promo)
Weave Lightning (Blue) (Promo) $1.75
The next Lightning or Elemental attack action card you play this turn gains +1 [Power]. If it's fused, it gains go again. Go again
Weave Lightning (Yellow) (Promo)
Weave Lightning (Yellow) (Promo) $1.25
The next Lightning or Elemental attack action card you play this turn gains +2 [Power]. If it's fused, it gains go again. Go again
Amazon American Express Apple Pay Diners Club Discover Google Pay JCB Maestro Mastercard PayPal Shop Pay Union Pay Visa