Tiger Eye Reflex (Blue)
Tiger Eye Reflex (Blue) $0.35
Ambush (While this is in your arsenal, you may defend with it.) When this defends, create a Crouching Tiger in your banished zone. You may play it during your next turn.
Bastion of Duty
Bastion of Duty $0.75
Protect (You may defend any hero attacked by an opponent with this.) Temper (When the combat chain closes, if this defended, put a -1{d} counter on it, then if it has 0{d}, destroy it.)
Civic Guide
Civic Guide $0.35
Whenever this defends, create a Might token under another hero's control. Temper (When the combat chain closes, if this defended, put a -1{d} counter on it, then if it has 0{d}, destroy it.)
Throttle (Blue)
Throttle (Blue) $0.25
Boost (As an additional cost to play this, you may banish the top card of your deck. If it's a Mechanologist card, this gets go again.)
Firewall (Red)
Firewall (Red) $0.35
When this defends, reveal the top card of your deck. If it's an Evo, put it on top of your deck. Otherwise, put it on the bottom.
Disable (Blue)
Disable (Blue) $0.25
Crush - When this deals 4 or more damage to a hero, put a card from their arsenal on the bottom of its owner's deck.
Sold out
Energy Potion
Energy Potion $0.75
Instant -- Destroy this: Gain {r}{r}
Sold out
Healing Potion
Healing Potion $0.75
Action -- Destroy this: Gain 2{g}. Go again
Throttle (Red)
Throttle (Red) $0.25
Boost (As an additional cost to play this, you may banish the top card of your deck. If it's a Mechanologist card, this gets go again.)
Bittering Thorns (Yellow)
Bittering Thorns (Yellow) $0.20
When this hits, your next attack this turn gets +1{p}. Go again
Crouching Tiger
Crouching Tiger $0.25
Ephemeral (If this would be put into a graveyard from anywhere, instead it ceases to exist.) Go again
Timesnap Potion
Timesnap Potion $0.20
Action -- Destroy this: Gain 2 action points.
Leg Tap (Red)
Leg Tap (Red) $0.25
Go again
Colossal Bearing (Red)
Colossal Bearing (Red) $0.35
Tower - If this has 13 or more {p}, it gets "When this hits a hero, destroy an equipment they control with 1 or less {d}."
Mechanical Strength (Blue)
Mechanical Strength (Blue) $0.25
Evo Upgrade - This gets +X{p}, where X is the number of Evos you have equipped.
Zero to Sixty (Red)
Zero to Sixty (Red) $0.25
Boost (As an additional cost to play this, you may banish the top card of your deck. If it's a Mechanologist card, this gets go again.)
Earthlore Empowerment (Yellow)
Earthlore Empowerment (Yellow) $0.20
At the start of your turn, destroy this, then the next Guardian attack action card you play this turn costs {r} less to play and gets +4{p}.
Flex Claws (Red)
Flex Claws (Red) $0.35
When this hits, create a Crouching Tiger in your banished zone. You may play it this turn. Go again
Ira, Crimson Haze
Ira, Crimson Haze $0.25
Your second attack each turn gets +1{p}.
Evo Tekloscope
Evo Tekloscope $0.25
If you have a base head equipped, transform it into this, then equip this. (Put it under this in your head zone.) Your Teklo Blaster attacks can target any opposing hero. Battleworn (When the combat chain closes, if this defended, put a -1{d} counter on it.)
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