Throttle (Blue)
Throttle (Blue) $0.20
Boost (As an additional cost to play this, you may banish the top card of your deck. If it's a Mechanologist card, this gets go again.)
Tiger Eye Reflex (Blue)
Tiger Eye Reflex (Blue) $0.45
Ambush (While this is in your arsenal, you may defend with it.) When this defends, create a Crouching Tiger in your banished zone. You may play it during your next turn.
Colossal Bearing (Red)
Colossal Bearing (Red) $0.20
Tower - If this has 13 or more {p}, it gets "When this hits a hero, destroy an equipment they control with 1 or less {d}."
Civic Duty
Civic Duty $0.55
Whenever this defends, create a Vigor token under another hero's control. Temper (When the combat chain closes, if this defended, put a -1{d} counter on it, then if it has 0{d}, destroy it.)
Throttle (Red)
Throttle (Red) $0.20
Boost (As an additional cost to play this, you may banish the top card of your deck. If it's a Mechanologist card, this gets go again.)
Bittering Thorns (Yellow)
Bittering Thorns (Yellow) $0.15
When this hits, your next attack this turn gets +1{p}. Go again
Earthlore Empowerment (Yellow)
Earthlore Empowerment (Yellow) $0.25
At the start of your turn, destroy this, then the next Guardian attack action card you play this turn costs {r} less to play and gets +4{p}.
Civic Guide
Civic Guide $0.55
Whenever this defends, create a Might token under another hero's control. Temper (When the combat chain closes, if this defended, put a -1{d} counter on it, then if it has 0{d}, destroy it.)
Civic Peak
Civic Peak $0.55
Whenever this defends, another target hero draws a card. Temper (When the combat chain closes, if this defended, put a -1{d} counter on it, then if it has 0{d}, destroy it.)
Bastion of Duty
Bastion of Duty $0.75
Protect (You may defend any hero attacked by an opponent with this.) Temper (When the combat chain closes, if this defended, put a -1{d} counter on it, then if it has 0{d}, destroy it.)
Timesnap Potion
Timesnap Potion $0.20
Action -- Destroy this: Gain 2 action points.
Potion of Strength
Potion of Strength $0.20
Action -- Destroy this: Your next attack this turn gets +2{p}. Go again
Coax a Commotion
Coax a Commotion $0.95
When this hits, choose any number; Each hero creates a Quicken token. Each hero draws a card. Each hero gains 1{g}.
Throttle (Yellow)
Throttle (Yellow) $0.20
Boost (As an additional cost to play this, you may banish the top card of your deck. If it's a Mechanologist card, this gets go again.)
Apocalypse Automaton
Apocalypse Automaton $0.65
Play this only if you have 1 or more Evos equipped. Evo Upgrade - This attacks up to X target opposing heroes, where X is the number of Evos you have equipped. (Each hero is attacked simultaneously. Heroes defend in clockwork order. Damage is calculated per hero.)
Professor Teklovossen
Professor Teklovossen $1.95
Evos cost {r} less to play for each opposing hero. You may play Evos from your banished zone.
Qi Unbound (Red)
Qi Unbound (Red) $0.20
Combo - If Crouching Tiger was the last attack this combat chain, this gets +4{p}.
Leg Tap (Red)
Leg Tap (Red) $0.20
Go again
Flex Claws (Red)
Flex Claws (Red) $0.20
When this hits, create a Crouching Tiger in your banished zone. You may play it this turn. Go again
Ira, Crimson Haze
Ira, Crimson Haze $0.25
Your second attack each turn gets +1{p}.
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