Grow Wings (Yellow)
Grow Wings (Yellow) $1.00
If a Draconic attack was the last attack this combat chain, this gets go again.
Grow Wings (Red)
Grow Wings (Red) $1.00
If a Draconic attack was the last attack this combat chain, this gets go again.
Grow Wings (Blue)
Grow Wings (Blue) $1.00
If a Draconic attack was the last attack this combat chain, this gets go again.
Grow Claws (Yellow)
Grow Claws (Yellow) $1.00
If a Draconic attack was the last attack this combat chain, this gets +1{p}. Go again
Grow Claws (Red)
Grow Claws (Red) $1.00
If a Draconic attack was the last attack this combat chain, this gets +1{p}. Go again
Fire Tenet: Strike First (Yellow)
Fire Tenet: Strike First (Yellow) $1.00
When this attacks, your next Draconic attack this combat chain gets +1{p}. Go again
Fire Tenet: Strike First (Blue)
Fire Tenet: Strike First (Blue) $1.00
When this attacks, your next Draconic attack this combat chain gets +1{p}. Go again
Blood Line (Red)
Blood Line (Red) $1.00
This costs {r} less to play for each Draconic chain link you control. Go again
To the Point (Blue)
To the Point (Blue) $1.00
Target dagger attack gets +1{p}. If the defending hero is marked, instead it gets +2{p}.
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Zephyr Needle Right (1st Ed) - Cold Foil
Zephyr Needle Right (1st Ed) - Cold Foil $89.00
Once per Turn Action - [1 Resource]: Attack. Go again If Zephyr Needle is defended by a card with [Defense] greater than Zephyr Needle's [Power], destroy Zephyr Needle when the combat chain closes.
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Zephyr Needle Left (1st Ed) - Cold Foil
Zephyr Needle Left (1st Ed) - Cold Foil $97.00
Once per Turn Action - [1 Resource]: Attack. Go again If Zephyr Needle is defended by a card with [Defense] greater than Zephyr Needle's [Power], destroy Zephyr Needle when the combat chain closes.
Viziertronic Model i (1st Ed)- Cold Foil
Viziertronic Model i (1st Ed)- Cold Foil $255.00
Action - Destroy Vizertronic Model i: Whenever you boost this turn, draw a card then put a card from your hand on top of your deck. Go again Arcane Barrier 2 (If your hero would be dealt arcane damage, you may pay [2 Resource] instead. If you do, prevent 2 arcane damage that source would deal.)
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Talishar, the Lost Prince (1st Ed) - Cold Foil
Talishar, the Lost Prince (1st Ed) - Cold Foil $89.00
Once per Turn Action - [2 Resource], put a rust counter on Talishar, the Lost Prince: Attack At the beginning of your end phase, if Talishar, the Lost Prince has 3 or more rust counters on it, destroy it.
Red Liner (1st Ed) - Cold Foil
Red Liner (1st Ed) - Cold Foil $43.00
Once per Turn Action - 0: If you have no cards in your arsenal, put an arrow card from your hand face up into your arsenal. Go again
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