All Cards Collection
We have dropped all the set cards in one convenient collection so you can search by class and/or rarity across all Flesh and Blood singles cards.
Arcane Cussing (Blue)
$1.00
Go again
When you deal or are dealt damage, destroy this.
When this leaves the arena during your turn, create a Runechant token.
Aether Quickening (Blue)
$1.00
Deal 2 arcane damage to target hero.
Surge - If this deals more than 2 damage, it gets go again.
Vantage Point (Yellow)
$1.00
If you've played or created an aura this turn, this gets overpower. (This can’t be defended by more than 1 action card.)
Tongue Tied
$1.00
When this hits a hero, turn a card in their arsenal face-up, then banish an instant card from their arsenal.
Sigil of Temporal Manipulation
$1.00
At the beginning of your action phase, destroy this.
When this leaves the arena, banish the top card of your deck. If it's a non-attack action card, you may play it this turn as though it were an instant.
Sigil of Sanctuary
$1.00
Arcane Shelter 1 (If you would be dealt arcane damage, destroy this to prevent 1 of that damage.)
When this leaves the arena, create an Embodiment of Earth token.
Save the Thought (Blue)
$1.00
Shuffle up to 1 non-attack action card from your graveyard into your deck.
Create a Ponder token.
Condemn to Slaughter (Yellow)
$1.00
Your next Runeblade attack this turn gets +2{p}.
You may destroy an aura you control. If you do, each opponent destroys an aura permanent they control.
Go again
Sold out
Briar (Marvel)
$181.00
The first time an attack action card you control deals damage to an opposing hero each turn, create an Embodiment of Earth token.
The Second time you play a non-attack action card each turn, create an Embodiment of Lightning token.
Essence of Earth and Lightning (You may have Earth and Lightning cards in your deck.)
Waxing Specter (Yellow)
$1.00
If you've pitched a blue card this turn, this enters the arena with a +1{p} counter.
Ward 2 (If you would be dealt damage, destroy this to prevent 2 of that damage.)
Venomous Bite (Blue)
$1.00
Target Assassin or Mystic attack action card gets +1{p}.
If you've pitched a blue card this turn, create a Fang Strike in your hand.
Vengeful Apparition (Yellow)
$1.00
When this leaves the arena, if you control no Illusionist auras, you may play your next aura with cost 1 or less this turn as though it were an instant. If you do, it enters the arena with a +1{p} counter.
Ward 1 (If you would be dealt damage, destroy this to prevent 1 of that damage.)
Skycrest Keikoi
$1.00
Cloaked (Equip this face-down.)
Instant -- Destroy this: Prevent the next 1 damage that would be dealt to you this turn. Activate this ability only while this is face-down.
Sigil of Solitude (Yellow)
$1.00
At the start of your turn, if you control another Illusionist aura, destroy this.
Ward 3 (If you would be dealt damage, destroy this to prevent 3 of that damage.)
Nimblism (Yellow)
$1.00
The next attack action card with cost 1 or less you play this turn gets +2{p}.
Go again
Mind's Desire (Red)
$1.00
Stealth
When this hits a hero, banish the top card of their deck.
Whenever this banishes a non-attack action card, gain 1{g}.
Intimate Inducement (Yellow)
$1.00
Target Assassin or Mystic attack action card gets +1{p}.
Look at the top 3 cards of the defending hero's deck and choose a card. If it's blue, it has 0 base {d}. Put the chosen card onto the active chain link as a defending card and the rest on top in any order.
Impulsive Desire (Red)
$1.00
Stealth
When this hits a hero, banish the top card of their deck.
Whenever this banishes a reaction or instant card, gain 1{g}.
Haze Shelter (Yellow)
$1.00
Ward X, where X is 3 if you've pitched a blue card this turn, otherwise X is 1. (If you would be dealt damage, destroy this to prevent X of that damage.)