All Cards Collection
We have dropped all the set cards in one convenient collection so you can search by class and/or rarity across all Flesh and Blood singles cards.

Crowd Control (Red)
$1.00
When this defends, you may pay {r}{r}{r}. If you do, it gets +1{d} for each opposing hero.

Final Act (Red)
$2.00
When this attacks, it gets +X{p}, where X is twice the number of cards in all pitch zones.

Life of the Party (Red)
$1.00
You may discard or destroy a card you control named Crazy Brew rather than pay Life of the Party's {r} cost. If you do, choose all modes, otherwise choose 1 at random;
This gets "When this hits, gain 2{g}."
This gets +2{p}.
This gets go again.

Jinglewood, Smash Hit
$2.00
Once per Turn Action -- {r}{r}{r}: Target opposing hero chooses and creates a Might, Quicken, or Vigor token. You create a Copper token. Go again
Action -- 0: Attack. When this hits, destroy it.

Melody, Sing-along
$2.00
Whenever you play a song, create Copper tokens equal to the number of other heroes in the game.

Chokeslam (Blue)
$1.00
Crush - When this deals 4 or more damage to a hero, their attack action cards can't gain {p} during their next action phase.

Crash Down (Yellow)
$1.00
At the start of your turn, destroy this, then the next Guardian attack action card you play this turn gets +5{p}.

Disable (Yellow)
$1.00
Crush - When this deals 4 or more damage to a hero, put a card from their arsenal on the bottom of its owner's deck.

Chokeslam (Yellow)
$1.00
Crush - When this deals 4 or more damage to a hero, their attack action cards can't gain {p} during their next action phase.

Smack of Reality (Red)
$1.00
Tower - If this has 13 or more {p}, it gets "When this hits a hero, destroy all aura tokens they control."

Brevant, Civic Protector
$2.00
You may have any number of Chivalry in your deck.
Whenever you protect another hero, create a Might token.

Liquid-Cooled Mayhem (Blue)
$1.00
Evo Upgrade - This costs {r} less to play for each Evo you have equipped.

Zipper Hit (Yellow)
$1.00
Boost (As an additional cost to play this, you may banish the top card of your deck. If it's a Mechanologist card, this gets go again.)

Zipper Hit (Red)
$1.00
Boost (As an additional cost to play this, you may banish the top card of your deck. If it's a Mechanologist card, this gets go again.)

Mechanical Strength (Red)
$1.00
Evo Upgrade - This gets +X{p}, where X is the number of Evos you have equipped.

Apocalypse Automaton
$1.00
Play this only if you have 1 or more Evos equipped.
Evo Upgrade - This attacks up to X target opposing heroes, where X is the number of Evos you have equipped. (Each hero is attacked simultaneously. Heroes defend in clockwork order. Damage is calculated per hero.)

Evo Scatter Shot
$2.00
If you have a base arms equipped, transform it into this, then equip this. (Put it under this in your arms zone.)
Your Teklo Blaster gets +1{p} for each opposing hero.
Battleworn (When the combat chain closes, if this defended, put a -1{d} counter on it.)