Evo Energy Matrix
Evo Energy Matrix $2.00
If you have a base chest equipped, transform it into this, then equip this. (Put it under this in your chest zone.) Your Teklo Blaster costs {r} less to activate for each opposing hero. Battleworn (When the combat chain closes, if this defended, put a -1{d} counter on it.)
Evo Tekloscope
Evo Tekloscope $2.00
If you have a base head equipped, transform it into this, then equip this. (Put it under this in your head zone.) Your Teklo Blaster attacks can target any opposing hero. Battleworn (When the combat chain closes, if this defended, put a -1{d} counter on it.)
Proto Base Legs
Proto Base Legs $1.00
Proto Base Arms
Proto Base Arms $1.00
Proto Base Chest
Proto Base Chest $1.00
Proto Base Head
Proto Base Head $1.00
Heartbeat of Candlehold (Promo)
Heartbeat of Candlehold (Promo) $92.00
Verdance Specialization (You may only have this in your deck if your hero is Verdance.)Gain 1H. Gain H. Gain 1H.
Go Bananas (Promo)
Go Bananas (Promo) $170.00
Name an action card. Open and reveal a booster pack of Flesh and Blood and put all cards with the chosen name into your hand. If the booster pack does not contain a card with the chosen name, you may repeat this process.
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Parry Blade (Promo)
Parry Blade (Promo) $2.00
Once per Turn Action -- {r}: Attack This gets +2{d} while defending a weapon attack. Blade Break (When the combat chain closes, if this defended, destroy it.)
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Hot Streak (Promo)
Hot Streak (Promo) $3.00
Once per Turn Action -- {r}: Attack When this is defended by 1 or more attack action cards, Hot Streak's attacks get go again this turn.
High Riser (Promo)
High Riser (Promo) $2.00
Once per Turn Action -- {r}{r}{r}: Attack If you've drawn a card this turn, this gets +1{p}.
Mini Meataxe (Promo)
Mini Meataxe (Promo) $2.00
Once per Turn Action -- {r}{r}: Attack When this attacks, draw a card then discard a random card.
Rockslide Trap (Blue) (Promo)
Rockslide Trap (Blue) (Promo) $2.00
Rockslide Trap can only be played from arsenal. When this defends, target attack gets -2{p}, unless the attacking hero pays {r}.
Helio Mitre (Promo)
Helio Mitre (Promo) $1.00
(A player may add a Helio's Mitre to their card pool in an Uprising limited format.) Instant - {r}{r}: Prevent the next 1 damage that would be dealt to your hero this turn by a source of your choice. Destroy Helio's Mitre at the beginning of the end phase.
Over Loop (Red) (Promo)
Over Loop (Red) (Promo) from $2.00
If Over Loop hits, put it on the bottom of your deck when the chain link resolves. Boost (As an additional cost to play Over Loop, you may banish the top card of your deck. If it's a Mechanologist card, Over Loop gains go again.)
Whelming Gustwave (Blue) (Promo)
Whelming Gustwave (Blue) (Promo) $29.00
Combo - If Surging Strike was the last attack this combat chain, Whelming Gustwave gains +1 [Power], go again, and "If this hits, draw a card."
Wrecker Romp (Yellow) (Promo)
Wrecker Romp (Yellow) (Promo) $16.00
As an additional cost to play Wrecker Romp, discard a random card.
Wrecker Romp (Red) (Promo)
Wrecker Romp (Red) (Promo) $22.00
As an additional cost to play Wrecker Romp, discard a random card.
Kassai of the Golden Sands (Promo)
Kassai of the Golden Sands (Promo) $29.00
If you've drawn a card this turn, your sword attacks cost {r} less to activate. Once per Turn Action -- Banish 2 red and 2 yellow cards from your graveyard: The next time a weapon you control hits a hero this turn, create a Gold token. Go again
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