All Cards Collection
We have dropped all the set cards in one convenient collection so you can search by class and/or rarity across all Flesh and Blood singles cards.

Predatory Streak (Blue)
$1.00
Create a Crouching Tiger in your banished zone. You may play it this turn.
Go again

Blessing of Qi (Blue)
$1.00
At the start of your turn, destroy this, then create a Crouching Tiger in your banished zone. It gets +1{p} and you may play it this turn.

Predatory Streak (Yellow)
$1.00
Create 2 Crouching Tigers in your banished zone. You may play them this turn.
Go again

Blessing of Qi (Red)
$1.00
At the start of your turn, destroy this, then create a Crouching Tiger in your banished zone. It gets +3{p} and you may play it this turn.

Pouncing Qi (Red)
$1.00
Combo - If Crouching Tiger was the last attack this combat chain, this gets +1{p} and go again.

Crowd Control (Blue)
$1.00
When this defends, you may pay {r}{r}{r}. If you do, it gets +1{d} for each opposing hero.

Interlude (Blue)
$1.00
Choose a hero. The next time they would be dealt damage this turn, prevent 1 of that damage. If you prevent damage to another hero this way, create a Copper token.

Crowd Control (Yellow)
$1.00
When this defends, you may pay {r}{r}{r}. If you do, it gets +1{d} for each opposing hero.

Interlude (Yellow)
$1.00
Choose a hero. The next time they would be dealt damage this turn, prevent 2 of that damage. If you prevent damage to another hero this way, create a Copper token.

Interlude (Red)
$1.00
Choose a hero. The next time they would be dealt damage this turn, prevent 3 of that damage. If you prevent damage to another hero this way, create a Copper token.

Life of the Party (Red)
$1.00
You may discard or destroy a card you control named Crazy Brew rather than pay Life of the Party's {r} cost. If you do, choose all modes, otherwise choose 1 at random;
This gets "When this hits, gain 2{g}."
This gets +2{p}.
This gets go again.

Chokeslam (Blue)
$1.00
Crush - When this deals 4 or more damage to a hero, their attack action cards can't gain {p} during their next action phase.

Earthlore Empowerment (Yellow)
$1.00
At the start of your turn, destroy this, then the next Guardian attack action card you play this turn costs {r} less to play and gets +4{p}.