Persuasive Prognosis
Persuasive Prognosis from $21.00
Stealth When this hits a hero, banish the top card of their deck. Then look at their hand and banish a card with the same color as the banished card. Whenever this banishes an action card, gain 1{g}.
Widespread Ruin
Widespread Ruin from $8.00
Rune Gate (If you control Runechants equal to or greater than Widespread Ruin's {r} cost, you may play it from your banished zone without paying its {r} cost.) When the combat chain closes, each hero who has lost {g} this turn banishes the top card of their deck. Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Trot Along (Blue)
Trot Along (Blue) $1.00
Your next attack with 3 or less base {p} this turn gets go again. Go again
Machinations of Dominion
Machinations of Dominion from $15.00
The next Runeblade attack action card you play this turn gets overpower and "If you've played or created an aura this turn, this gets go again." Go again
Haunting Rendition
Haunting Rendition from $22.00
Instant -- Discard this: Prevent the next 2 damage that would be dealt to you this turn. The first time you prevent damage this way, create a Runechant token.
Channel the Millennium Tree - Extended Art
Channel the Millennium Tree - Extended Art from $29.00
Go again When this enters the arena and at the beginning of your action phase, amp 3. Channel Earth - At the beginning of your end phase, put a flow counter on this, then destroy it unless you put an Earth card from your pitch zone on the bottom of your deck for each flow counter on it.
Channel Lightning Valley - Extended Art
Channel Lightning Valley - Extended Art from $22.00
The first time you deal damage to an opposing hero each turn, draw a card. Channel Lightning - At the beginning of your end phase, put a flow counter on this, then destroy it unless you put a Lightning card from your pitch zone on the bottom of your deck for each flow counter on it.
Mask of Momentum
Mask of Momentum $152.00
Once per Turn Effect - When an attack action card you control is the third or higher chain link in a row to hit, draw a card. Blade Break (If you defend with Mask of Momentum, destroy it when the combat chain closes.)
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