Seeds of Tomorrow
Seeds of Tomorrow from $8.00
As an additional cost to play this, put a card from your arsenal on the bottom of your deck. Prevent the next 5 damage that would be dealt to you this turn.
Ripple Away
Ripple Away from $25.00
Instant -- Discard this: If an action card effect would create 1 or more tokens this turn, instead it creates that many minus 1 of each of those tokens.
Widespread Ruin
Widespread Ruin from $8.00
Rune Gate (If you control Runechants equal to or greater than Widespread Ruin's {r} cost, you may play it from your banished zone without paying its {r} cost.) When the combat chain closes, each hero who has lost {g} this turn banishes the top card of their deck. Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Forged for War
Forged for War from $1.00
Go again While Forged for War is in the arena, equipment you control gain +1 [Defense]. At the beginning of your action phase, destroy Forged for War.
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Mask of Momentum
Mask of Momentum $140.00
Once per Turn Effect - When an attack action card you control is the third or higher chain link in a row to hit, draw a card. Blade Break (If you defend with Mask of Momentum, destroy it when the combat chain closes.)
Invoke Yendurai Invoke Yendurai
Invoke Yendurai $1.00
Persuasive Prognosis
Persuasive Prognosis from $20.00
Stealth When this hits a hero, banish the top card of their deck. Then look at their hand and banish a card with the same color as the banished card. Whenever this banishes an action card, gain 1{g}.
Send Packing
Send Packing from $17.00
When this attacks a hero, banish a card from their arsenal. When the chain link resolves, if this didn't hit, return the banished card to its owner's hand. (It's banished face-up.)
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