Channel the Millennium Tree - Extended Art
Channel the Millennium Tree - Extended Art from $16.00
Go again When this enters the arena and at the beginning of your action phase, amp 3. Channel Earth - At the beginning of your end phase, put a flow counter on this, then destroy it unless you put an Earth card from your pitch zone on the bottom of your deck for each flow counter on it.
Invoke Ouvia Invoke Ouvia
Invoke Ouvia $1.00
Machinations of Dominion
Machinations of Dominion from $12.00
The next Runeblade attack action card you play this turn gets overpower and "If you've played or created an aura this turn, this gets go again." Go again
Heartbeat of Candlehold
Heartbeat of Candlehold from $10.00
Verdance Specialization (You may only have this in your deck if your hero is Verdance.) Gain 1{g}. Gain 1{g}. Gain 1{g}. Go again
Channel Lightning Valley - Extended Art
Channel Lightning Valley - Extended Art from $22.00
The first time you deal damage to an opposing hero each turn, draw a card. Channel Lightning - At the beginning of your end phase, put a flow counter on this, then destroy it unless you put a Lightning card from your pitch zone on the bottom of your deck for each flow counter on it.
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Calming Gesture
Calming Gesture from $8.00
Instant -- {r}, destroy this: Create a Spectral Shield token. Arcane Barrier 1 (If you would be dealt arcane damage, you may pay {r} to prevent 1 of that damage.)
Widespread Destruction
Widespread Destruction from $6.00
Rune Gate (If you control Runechants equal to or greater than Widespread Destruction's {r} cost, you may play it from your banished zone without paying its {r} cost.) When the combat chain closes, each hero who has lost {g} this turn banishes a card from their arsenal. Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
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