Arcane Polarity (Blue)
Arcane Polarity (Blue) $1.00
Gain 1{g} If you've been dealt arcane damage this turn, instead gain 2{g}.
Arcane Cussing (Yellow)
Arcane Cussing (Yellow) $1.00
Go again When you deal or are dealt damage, destroy this. When this leaves the arena during your turn, create 2 Runechant tokens.
Summer's Fall (Yellow)
Summer's Fall (Yellow) $1.00
Decompose - When this attacks, you may banish 2 Earth cards and an action card from your graveyard. If you do, put up to 1 target aura on the bottom of its owner's deck. (An aura token ceases to exist.)
Lightning Form (Yellow)
Lightning Form (Yellow) $1.00
When this hits, create an Embodiment of Lightning token.
Earth Form (Yellow)
Earth Form (Yellow) $1.00
When this hits, create an Embodiment of Earth token.
Wounding Blow (Yellow)
Wounding Blow (Yellow) $1.00
Water the Seeds (Yellow)
Water the Seeds (Yellow) $1.00
When this attacks, your next attack this combat chain with 1 or less base {p} gets +1{p}. Go again
Tidal Surge
Tidal Surge $1.00
If you've played another blue card this turn, this gets +2{p}.
Single Minded Determination (Yellow)
Single Minded Determination (Yellow) $1.00
When this enters the arena, if you control no other Illusionist auras, put two +1{p} counters on this. Ward 2 (If you would be dealt damage, destroy this to prevent 2 of that damage.)
Single Minded Determination (Red)
Single Minded Determination (Red) $1.00
When this enters the arena, if you control no other Illusionist auras, put three +1{p} counters on this. Ward 2 (If you would be dealt damage, destroy this to prevent 2 of that damage.)
Sigil of Solitude (Blue)
Sigil of Solitude (Blue) $1.00
At the start of your turn, if you control another Illusionist aura, destroy this. Ward 2 (If you would be dealt damage, destroy this to prevent 2 of that damage.)
Nimblism (Blue)
Nimblism (Blue) $1.00
The next attack action card with cost 1 or less you play this turn gets +1{p}. Go again
Nimble Strike (Blue)
Nimble Strike (Blue) $1.00
As an additional cost to play this, you may banish a Nimblism from your graveyard. If you do, this gets +1{p} and go again.
Impulsive Desire (Blue)
Impulsive Desire (Blue) $1.00
Stealth When this hits a hero, banish the top card of their deck. Whenever this banishes a reaction or instant card, gain 1{g}.
Flex Claws (Yellow)
Flex Claws (Yellow) $1.00
When this hits, create a Crouching Tiger in your banished zone. You may play it this turn. Go again
Breed Anger (Yellow)
Breed Anger (Yellow) $1.00
Combo - When this attacks, if Crouching Tiger was the last attack this combat chain, this gets go again and create a Crouching Tiger in your banished zone. You may play it this turn.
Wind Chakra (Yellow)
Wind Chakra (Yellow) $1.00
The next Crouching Tiger you play this turn gets +2{p}. If you've transcended this turn, instead it gets +4{p}. Go again
Qi Unleashed (Yellow)
Qi Unleashed (Yellow) $1.00
Combo - If Crouching Tiger was the last attack this combat chain, this gets +4{p}.
Qi Unleashed (Blue)
Qi Unleashed (Blue) $1.00
Combo - If Crouching Tiger was the last attack this combat chain, this gets +4{p}.
Heirloom of Tiger Hide
Heirloom of Tiger Hide from $1.00
Cloaked (Equip this face-down.) While this is equipped face-down, at the start of your turn, if you have exactly 1{g}, you may turn this face-up. Blade Break (When the combat chain closes, if this defended, destroy it.)
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