Shaden Swing (Blue)
Shaden Swing (Blue) $1.00
As an additional cost to play this, banish a random card from your hand. Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Resounding Courage (Blue)
Resounding Courage (Blue) $1.00
Target Light Warrior attack gets +1{p}. If you've charged this turn, create a Courage token.
Ram Raider (Yellow)
Ram Raider (Yellow) $1.00
As an additional cost to play this, banish a random card from your hand. If a card with 6 or more {p} is banished this way, this gets go again. Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Ram Raider (Blue)
Ram Raider (Blue) $1.00
As an additional cost to play this, banish a random card from your hand. If a card with 6 or more {p} is banished this way, this gets go again. Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Light the Way (Blue)
Light the Way (Blue) $1.00
As an additional cost to play this, you may charge your hero's soul. (Put a card from your hand face-up under your hero card.) When this hits, if a yellow card was charged this way, this gets go again.
Lay to Rest (Red)
Lay to Rest (Red) $1.00
When this attacks a Shadow hero, it gets +1{p}. When this hits a hero, you may turn a card in their banished zone face-down.
Defender of Daybreak (Red)
Defender of Daybreak (Red) $1.00
When this defends a Shadow attack, non-equipment Light cards get +1{d} this combat chain.
Charge of the Light Brigade (Blue)
Charge of the Light Brigade (Blue) $1.00
The next attack you charge this turn gets +1{p}. Go again
Boltyn
Boltyn $1.00
If you've charged this turn, your attacks get +1{p} while defended by an attack action card. Attack Reaction -- Banish a card from Boltyn's soul: Target attack with {p} greater than its base gets go again.
Blistering Assault (Red)
Blistering Assault (Red) $1.00
If you have a yellow card in your pitch zone, this gets go again.
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Singularity // Teklovossen, the Mechropotent (Marvel) Singularity // Teklovossen, the Mechropotent (Marvel)
Singularity // Teklovossen, the Mechropotent (Marvel) $1,157.00
Legendary Teklovossen Specialization (You may only have 1 Singularity in your deck, and only if your hero is Teklovossen.) Transform your hero, your weapon, and 4 Evos you have equipped into Teklovossen, the Mechropotent. It enters the arena with {g} equal to the hero it transformed from. Action -- {r}{r}{r}, banish 2 cards from your soul: Attack Whenever this attacks a hero, they discard a card. Your Mechanologist attack action cards get go again. This counts as having 4 Evos equipped. Battleworn (When the combat chain closes, if this defended, put a -1{d} counter on it.)
Ser Boltyn, Breaker of Dawn
Ser Boltyn, Breaker of Dawn $1.00
If you've charged this turn, your attacks get +1{p} while defended by an attack action card. Attack Reaction -- Banish a card from Boltyn's soul: Target attack with {p} greater than its base gets go again.
Teklonetic Force Field (Yellow)
Teklonetic Force Field (Yellow) $1.00
When this defends an attack with overpower, this gets +2{d}.
Teklonetic Force Field (Red)
Teklonetic Force Field (Red) $1.00
When this defends an attack with overpower, this gets +2{d}.
Scrap Prospector (Yellow)
Scrap Prospector (Yellow) $1.00
Scrap (As an additional cost to play this, you may banish an item or equipment from your graveyard.) When this attacks, if it scrapped a card, gain {r}.
Scrap Harvester (Yellow)
Scrap Harvester (Yellow) $1.00
Scrap (As an additional cost to play this, you may banish an item or equipment from your graveyard.) When this attacks, if it scrapped a card, put a steam counter on an item you control with crank.
Scrap Compactor (Yellow)
Scrap Compactor (Yellow) $1.00
Scrap (As an additional cost to play this, you may banish an item or equipment from your graveyard.) When this attacks, if it scrapped a card, you may play your next Evo this turn as though it were an instant.
Razzle Dazzle (Yellow)
Razzle Dazzle (Yellow) $1.00
Boost (As an additional cost to play this, you may banish the top card of your deck. If it's a Mechanologist card, this gets go again.)
Razzle Dazzle (Red)
Razzle Dazzle (Red) $1.00
Boost (As an additional cost to play this, you may banish the top card of your deck. If it's a Mechanologist card, this gets go again.)
Panel Beater (Red)
Panel Beater (Red) $1.00
Boost This gets +X{p}, where X is the number of equipment defending it.
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