All Cards Collection
We have dropped all the set cards in one convenient collection so you can search by class and/or rarity across all Flesh and Blood singles cards.
Shaden Swing (Blue)
$1.00
As an additional cost to play this, banish a random card from your hand.
Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Resounding Courage (Blue)
$1.00
Target Light Warrior attack gets +1{p}.
If you've charged this turn, create a Courage token.
Ram Raider (Yellow)
$1.00
As an additional cost to play this, banish a random card from your hand.
If a card with 6 or more {p} is banished this way, this gets go again.
Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Ram Raider (Blue)
$1.00
As an additional cost to play this, banish a random card from your hand.
If a card with 6 or more {p} is banished this way, this gets go again.
Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Light the Way (Blue)
$1.00
As an additional cost to play this, you may charge your hero's soul. (Put a card from your hand face-up under your hero card.)
When this hits, if a yellow card was charged this way, this gets go again.
Lay to Rest (Red)
$1.00
When this attacks a Shadow hero, it gets +1{p}.
When this hits a hero, you may turn a card in their banished zone face-down.
Defender of Daybreak (Red)
$1.00
When this defends a Shadow attack, non-equipment Light cards get +1{d} this combat chain.
Boltyn
$1.00
If you've charged this turn, your attacks get +1{p} while defended by an attack action card.
Attack Reaction -- Banish a card from Boltyn's soul: Target attack with {p} greater than its base gets go again.
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Singularity // Teklovossen, the Mechropotent (Marvel)
$1,157.00
Legendary Teklovossen Specialization (You may only have 1 Singularity in your deck, and only if your hero is Teklovossen.)
Transform your hero, your weapon, and 4 Evos you have equipped into Teklovossen, the Mechropotent. It enters the arena with {g} equal to the hero it transformed from. Action -- {r}{r}{r}, banish 2 cards from your soul: Attack
Whenever this attacks a hero, they discard a card.
Your Mechanologist attack action cards get go again.
This counts as having 4 Evos equipped.
Battleworn (When the combat chain closes, if this defended, put a -1{d} counter on it.)
Ser Boltyn, Breaker of Dawn
$1.00
If you've charged this turn, your attacks get +1{p} while defended by an attack action card.
Attack Reaction -- Banish a card from Boltyn's soul: Target attack with {p} greater than its base gets go again.
Scrap Prospector (Yellow)
$1.00
Scrap (As an additional cost to play this, you may banish an item or equipment from your graveyard.)
When this attacks, if it scrapped a card, gain {r}.
Scrap Harvester (Yellow)
$1.00
Scrap (As an additional cost to play this, you may banish an item or equipment from your graveyard.)
When this attacks, if it scrapped a card, put a steam counter on an item you control with crank.
Scrap Compactor (Yellow)
$1.00
Scrap (As an additional cost to play this, you may banish an item or equipment from your graveyard.)
When this attacks, if it scrapped a card, you may play your next Evo this turn as though it were an instant.
Razzle Dazzle (Yellow)
$1.00
Boost (As an additional cost to play this, you may banish the top card of your deck. If it's a Mechanologist card, this gets go again.)
Razzle Dazzle (Red)
$1.00
Boost (As an additional cost to play this, you may banish the top card of your deck. If it's a Mechanologist card, this gets go again.)