All Cards Collection
We have dropped all the set cards in one convenient collection so you can search by class and/or rarity across all Flesh and Blood singles cards.

Life for a Life (Red)
$1.00
Once per Turn Instant -- {t} a cog you control: This gets +1{p} or go again.

Jittery Bones (Red)
$1.00
Your next Mechanologist attack this turn gets +4{p}.
You may {u} a cog you control.
Go again

Head Shot (Yellow)
$1.00
Instant -- {t} a cog you control, destroy this: Gain {r}.
Battleworn (When the combat chain closes, if this defended, put a -1{d} counter on it.)

Head Shot (Blue)
$1.00
Instant -- Destroy this: {u} a cog you control.
Battleworn (When the combat chain closes, if this defended, put a -1{d} counter on it.)

Goldwing Turbine (Yellow)
$1.00
Your next Mechanologist attack this turn gets +2{p}.
Create a Golden Cog token.

Goldwing Turbine (Blue)
$1.00
Your next Mechanologist attack this turn gets +1{p}.
Create a Golden Cog token.

Fish Fingers
$1.00
Action -- {r}, destroy this: Your next attack this turn gets +1{p}. Go again
Blade Break (When the combat chain closes, if this defended, destroy it.)

Expedition to Blackwater Strait
$1.00
When this attacks, you may put a gold counter on Treasure Island.

Draw Back the Hammer
$1.00
Your next Mechanologist attack this turn gets +4{p}.
You may {u} a gun you control.
Go again


Chart a Course (Red)
$1.00
Action -- {r}, destroy this: Your next attack this turn gets +1{p}. Go again
Blade Break (When the combat chain closes, if this defended, destroy it.)


Barnacle
$1.00
Action -- {t}: Attack
Watery Grave (When this is put into your graveyard from the arena, turn it face-down.)

Pilfer the Wreck (Yellow)
$1.00
When this hits a hero, you may turn a card in their graveyard face-down. If it's yellow, create a Gold token.

Pilfer the Wreck (Red)
$1.00
When this hits a hero, you may turn a card in their graveyard face-down. If it's yellow, create a Gold token.