All Cards Collection
We have dropped all the set cards in one convenient collection so you can search by class and/or rarity across all Flesh and Blood singles cards.
Crush Confidence (Blue)
$1.00
Crush - When this deals 4 or more damage to a hero, they lose all hero card abilities until the end of their next turn. (Treat the hero card as if the text box is empty.)
Clash of Mountains (Red)
$1.00
When this defends a Guardian attack, clash with the attacking hero. The winner creates a Seismic Surge token. (Clashing heroes reveal the top card of their deck. The hero that reveals the card with greatest {p} wins.)
Chokeslam (Yellow)
$1.00
Crush - When this deals 4 or more damage to a hero, their attack action cards can't gain {p} during their next action phase.
Cartilage Crush (Red)
$1.00
Crush - When this deals 4 or more damage to a hero, their first action during their next turn costs an additional {r} to play or activate.
Cartilage Crush (Blue)
$1.00
Crush - When this deals 4 or more damage to a hero, their first action during their next turn costs an additional {r} to play or activate.
Buckling Blow (Yellow)
$1.00
Crush - When this deals 4 or more damage to a hero, put a -1{d} counter on an equipment they control.
Buckling Blow (Red)
$1.00
Crush - When this deals 4 or more damage to a hero, put a -1{d} counter on an equipment they control.
Buckling Blow (Blue)
$1.00
Crush - When this deals 4 or more damage to a hero, put a -1{d} counter on an equipment they control.
Sunkwater Scalers
from $1.00
When this defends, put a face-up card from your arsenal on the bottom of your deck. If you do, draw a card and this gets +1{d} until end of turn.
Blade Break (When the combat chain closes, if this defended, destroy it.)
Sunkwater Pincers
from $1.00
When this defends, put a face-up card from your arsenal on the bottom of your deck. If you do, draw a card and this gets +1{d} until end of turn.
Blade Break (When the combat chain closes, if this defended, destroy it.)
Sunkwater Lookout
from $1.00
When this defends, put a face-up card from your arsenal on the bottom of your deck. If you do, draw a card and this gets +1{d} until end of turn.
Blade Break (When the combat chain closes, if this defended, destroy it.)
Sunkwater Exoshell
from $1.00
When this defends, put a face-up card from your arsenal on the bottom of your deck. If you do, draw a card and this gets +1{d} until end of turn.
Blade Break (When the combat chain closes, if this defended, destroy it.)
Smelting of the Old Ones (Extended Art)
$7.00
Crush - When this deals 4 or more damage to a Guardian hero, destroy all equipment they control with -1{d} counters.
Heave 2 (While this is in your hand, at the beginning of your end phase, you may pay {r}{r} and put this face-up into your arsenal. If you do, create 2 Seismic Surge tokens.)
Little Big Foot (Yellow)
from $1.00
If there are two or more cards with cost 3 or more in your pitch zone, this gets +5{p}.
Disenchantment of the Old Ones (Extended Art)
$19.00
Crush - When this deals 4 or more damage to a Guardian hero, destroy all auras they control.
Heave 2 (While this is in your hand, at the beginning of your end phase, you may pay {r}{r} and put this face-up into your arsenal. If you do, create 2 Seismic Surge tokens.)
Blinding of the Old Ones (Extended Art)
$7.00
Crush - When this deals 4 or more damage to a Guardian hero, cards they own lose all abilities during their next turn.
Heave 2 (While this is in your hand, at the beginning of your end phase, you may pay {r}{r} and put this face-up into your arsenal. If you do, create 2 Seismic Surge tokens.)
Annexation of Grandeur
$1.00
Crush - When this deals 4 or more damage to a Guardian hero, gain control of an aura they control.
Annexation of All Things Known
$1.00
Crush - When this deals 4 or more damage to a Guardian hero, until the end of your next turn, they can't play face-up cards from arsenal, and you may play face-up cards from their arsenal.
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Testament of Valahai (Marvel)
$720.00
If you control 3 or more Seismic Surge tokens, this gets +2{d}. If you control 6 or more, instead this gets +4{d}.
Guardwell (When the combat chain closes, if this defended, put -1{d} counters on it equal to its {d}.)
Crazy Brew
$1.00
Action - Destroy Crazy Brew: Roll a 6 sided die. On;
1 or 2 - Lose 2{g}. Go again
3 or 4 - Gain 2{g}. Go again
5 or 6 - Gain {r}{r}, gain 2 action points, and your next attack this turn gains +2{p}.