All Cards Collection
We have dropped all the set cards in one convenient collection so you can search by class and/or rarity across all Flesh and Blood singles cards.
Forked Lightning
$1.00
Deal 2 arcane damage to target hero.
Deal 2 arcane damage to target hero.
(Effects that modify damage, modify both damage effects of Forked Lightning. Forked Lightning is considered a single source of damage.)
Mordred Tide
$2.00
Until end of turn, if you would create a Runechant token, instead create that many plus 1.
Go again
Arknight Ascendancy
$1.00
Viserai Specialization (You may only have Arknight Ascendency in your deck if your hero is Viserai.)
Arknight Ascendency costs {r} less to play for each Runechant you control.
If Arknight Ascendency hits, create X Runechant tokens, where X is the damage dealt by Arknight Ascendency.
Dominate
Nock the Deathwhistle
$1.00
Azalea Specialization (You may only have Nock the Deathwhistle in your deck if your hero is Azalea.)
Search your deck for an arrow card, reveal it, then shuffle your deck and put it on top of your deck.
Reload (If you have no cards in your arsenal, you may put a card from your hand face down into your arsenal.)
Go again
Red in the Ledger
$2.00
(Arrows can only be played from arsenal and only if you control a bow.)
Azalea Specialization (You may only have Red in the Ledger in your deck if your hero is Azalea.)
If Red in the Ledger hits a hero, they can't play or activate more than 1 action during their next turn.
Spark of Genius
$5.00
Dash Specialization (You may only have Spark of Genius in your deck if your hero is Dash.)
Search your deck for a Mechanologist item card with cost X, put it into the arena, then shuffle your deck.
If you have boosted this turn, draw a card.
Plasma Purifier
$1.00
Action - {r}: If there are no steam counters on Plasma Purifier, put a steam counter on it. Go again
Once per Turn Action - Remove a steam counter from Plasma Purifier: Target Mechanologist pistol you control gains +1{p} until end of turn. Go again
Induction Chamber
$1.00
Action - {r}: If there are no steam counters on Induction Chamber, put a steam counter on it. Go again
Once per Turn Attack Reaction - Remove a steam counter from Induction Chamber: Target Mechanologist pistol attack gains go again.
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Fiddler's Green (GEM Pack 2)
from $15.00
When this is put into your graveyard from anywhere, gain 3 life .
Nimby (GEM Pack 2)
from $4.00
When this attacks, you may search your deck for a Nimblism, reveal it, put it into your hand, then shuffle.
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Swift Shot (GEM Pack 2)
from $2.00
When this is put face-up into your arsenal, it gets go again this turn.
Entangling Shot (GEM Pack 2)
from $2.00
When this is put face-up into your arsenal, you may Tap target hero.
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Bolt'n Shot (GEM Pack 2)
$9.00
If this card's is greater than its base, it gets go again and "When this hits, reload."
Yo Ho Ho! (GEM Pack 2)
from $2.00
Your next Pirate ally attack this turn gets +1 and "When this hits a hero, create a Gold token."
Go again
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Avast Ye! (GEM Pack 2)
from $4.00
Your next Pirate ally attack this turn gets go again and "When this hits a hero, create a Gold token."
Go again
Restless Bones (GEM Pack 2)
from $2.00
When this attacks, you may discard a card or destroy the top card of your deck. If that card has watery grave, this gets go again.
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Moray le Fay (GEM Pack 2)
$10.00
Action — Tap: Attack
Instant — 1, Tap: Put a +1 counter on target ally.
Watery Grave
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Chum, Friendly First Mate (GEM Pack 2)
$36.00
Action — Tap: Attack
Instant — Tap, discard a card with watery grave: Until end of turn, opponents must choose this as the target of attacks if able.
Watery Grave