Flatten the Field (Yellow)
Flatten the Field (Yellow) $1.00
Crush - When this deals 4 or more damage to a hero, destroy a Seismic Surge token they control.
Flatten the Field (Red)
Flatten the Field (Red) $1.00
Crush - When this deals 4 or more damage to a hero, destroy a Seismic Surge token they control.
Embolden (Yellow)
Embolden (Yellow) $1.00
Go again When this enters the arena, if you control another non-token aura, draw a card. At the beginning of your action phase, destroy this, then the next Guardian attack action card you play this turn gets +4{p}.
Disable (Yellow)
Disable (Yellow) $1.00
Crush - When this deals 4 or more damage to a hero, put a card from their arsenal on the bottom of their deck.
Crush the Weak (Yellow)
Crush the Weak (Yellow) $1.00
Crush - When this deals 4 or more damage to a hero, they can't play attack action cards with 3 or less base {p} during their next action phase.
Crush Confidence (Yellow)
Crush Confidence (Yellow) $1.00
Crush - When this deals 4 or more damage to a hero, they lose all hero card abilities until the end of their next turn. (Treat the hero card as if the text box is empty.)
Clash of Mountains (Yellow)
Clash of Mountains (Yellow) $1.00
When this defends a Guardian attack, clash with the attacking hero. The winner creates a Seismic Surge token. (Clashing heroes reveal the top card of their deck. The hero that reveals the card with greatest {p} wins.)
Cartilage Crush (Yellow)
Cartilage Crush (Yellow) $1.00
Crush - When this deals 4 or more damage to a hero, their first action during their next turn costs an additional {r} to play or activate.
Cartilage Crush (Red)
Cartilage Crush (Red) $1.00
Crush - When this deals 4 or more damage to a hero, their first action during their next turn costs an additional {r} to play or activate.
Sold out
Smelting of the Old Ones (Extended Art)
Smelting of the Old Ones (Extended Art) $8.00
Crush - When this deals 4 or more damage to a Guardian hero, destroy all equipment they control with -1{d} counters. Heave 2 (While this is in your hand, at the beginning of your end phase, you may pay {r}{r} and put this face-up into your arsenal. If you do, create 2 Seismic Surge tokens.)
Blinding of the Old Ones  (Extended Art)
Blinding of the Old Ones (Extended Art) $8.00
Crush - When this deals 4 or more damage to a Guardian hero, cards they own lose all abilities during their next turn. Heave 2 (While this is in your hand, at the beginning of your end phase, you may pay {r}{r} and put this face-up into your arsenal. If you do, create 2 Seismic Surge tokens.)
Annexation of Grandeur
Annexation of Grandeur $1.00
Crush - When this deals 4 or more damage to a Guardian hero, gain control of an aura they control.
Annexation of All Things Known
Annexation of All Things Known $1.00
Crush - When this deals 4 or more damage to a Guardian hero, until the end of your next turn, they can't play face-up cards from arsenal, and you may play face-up cards from their arsenal.
Aftershock (Yellow)
Aftershock (Yellow) $1.00
When this attacks, if you've controlled a Seismic Surge token this turn, create a Seismic Surge token.
Sold out
Seismic Surge - Volcor  (Marvel) Seismic Surge - Volcor  (Marvel)
Seismic Surge - Volcor (Marvel) $283.00
At the beginning of your action phase, destroy this, then the next Guardian attack action card you play this turn costs {r} less to play.
Sold out
Seismic Surge - Aria  (Marvel) Seismic Surge - Aria  (Marvel)
Seismic Surge - Aria (Marvel) $283.00
At the beginning of your action phase, destroy this, then the next Guardian attack action card you play this turn costs {r} less to play.
Sold out
Jarl Vetreiði (Marvel) Jarl Vetreiði (Marvel)
Jarl Vetreiði (Marvel) $1,769.00
Whenever you play an Ice card, create a Frostbite token in an opponent's exposed head, chest, arms, or legs zone. Essence of Earth and Ice (You may have Earth and Ice cards in your deck.)
Tome of Fyendal
Tome of Fyendal $1.00
Draw 2 cards. If Tome of Fyendal is played from arsenal, gain 1{g} for each card in your hand.
Coax a Commotion
Coax a Commotion $1.00
If Coax a Commotion hits, choose any number: - Each hero creates a Quicken token. - Each hero draws a card. - Each hero gains 1{g}.
Sonic Boom
Sonic Boom $2.00
Deal 3 arcane damage to target opposing hero. If Sonic Boom deals damage, look at the top card of your deck. If it's a Wizard 'non-attack' action card, you may banish it. If you do, you may play it this turn as though it were an instant and it costs X resource points less to play, where X is the damage dealt by Sonic Boom.
American Express Diners Club Discover JCB Klarna Maestro Mastercard PayPal Union Pay Visa