Sigil of Cycles (Promo)
Sigil of Cycles (Promo) $8.00
Go again At the beginning of your action phase, destroy this. When this leaves the arena, discard a card then draw a card.
Sigil of Conductivity (Promo)
Sigil of Conductivity (Promo) $13.00
Arcane Shelter 1 (If you would be dealt arcane damage, destroy this to prevent 1 of that damage.) When this leaves the arena, create an Embodiment of Lightning token.
Comeback Kid (Yellow) (Promo)
Comeback Kid (Yellow) (Promo) $3.00
When this attacks a hero, if you have less LIFE than them, the crowd cheers you. If you've been cheered this turn, this gets +1POWER.
Uzuri, Switchblade token
Uzuri, Switchblade token $1.00
Once per Turn Attack Reaction — Banish a card from your hand face down: Turn the card banished this way face up. If it's an attack action card with cost 2 or less, put target attacking card with stealth from the active chain link on the bottom of its owner's deck, then put the banished card onto the active chain link as the attacking card.
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Prism, Awakener of Sol (GEM Pack 3)
Prism, Awakener of Sol (GEM Pack 3) $46.00
Whenever a card with Herald in its name is put into Prism's soul during an action phase, you may search your deck for a figment, put it into the arena, then shuffle.Once per Turn Instant — [2 Resource], banish a card from Prism's soul: Awaken target figment you control. (Flip it.).
Toby Jugs (Promo)
Toby Jugs (Promo) $1.00
When this defends, you may pay [1 Resource]. If you do, it gets +2DEFENSE this turn.
Punching Gloves (Promo)
Punching Gloves (Promo) $1.00
Action -- [2 Resources], destroy this: The next attack action card you play this turn gets +2POWER. Go again
Helm of Hindsight (Promo)
Helm of Hindsight (Promo) $1.00
Instant -- [3 Resources], destroy this: Put target attack action card from your graveyard on top of your deck.
Offensive Behavior (Promo)
Offensive Behavior (Promo) $3.00
If you control a Might or Vigor token, this gets +1POWER.When this hits a hero, create a Might and a Vigor token.
Flying High (Yellow) (Promo)
Flying High (Yellow) (Promo) $8.00
Your next attack this turn gets go again. If it's yellow, it gets +1POWER. Go again
Superstar (Black Friday Promo)
Superstar (Black Friday Promo) $32.00
Suspense (This enters the arena with 2 suspense counters. At the start of your turn, remove a suspense counter from it. When it has none, destroy it.)When this enters or leaves the arena, the crowd cheers you.
Deadwood Dirge (Promo)
Deadwood Dirge (Promo) $29.00
Destroy an aura you control. If you do, create 3 Runechant tokens.
Consign to Cosmos // Shock (Promo)
Consign to Cosmos // Shock (Promo) $171.00
Banish X instant and/or aura cards from any graveyard, where X is the amount of arcane damage you've dealt this turn.<>Deal 1 arcane damage to any target.
Nip at the Heels - (Promo)
Nip at the Heels - (Promo) $35.00
Target attack with 3 or less base POWER gets +1POWER.
Standing Ovation (GEM Pack 3)
Standing Ovation (GEM Pack 3) $5.00
If 3 or more auras of suspense have left the arena this turn, this gets "When this hits a hero, take an extra turn after this one. At the beginning of the next end phase, they draw up to their Intellect.
Who's the Tough Guy? (Yellow)
Who's the Tough Guy? (Yellow) $1.00
When the combat chain closes, if this didn't hit, the defending hero creates a Toughness token.
What Happens Next?
What Happens Next? $1.00
Suspense (This enters the arena with 2 suspense counters. At the start of your turn, remove a suspense counter from it. When it has none, destroy it.) The first card with cost 1 or more you play each turn costs {r} less to play.
Villainous Pose (Blue)
Villainous Pose (Blue) $1.00
Your next attack this turn gets +2{p}. The crowd boos you. Go again
Turn the Crowd Hateful (Blue)
Turn the Crowd Hateful (Blue) $1.00
When this attacks a Revered hero, this gets +3{p}. When this hits a Revered hero, the crowd boos you.
Tension in the Air (Yellow)
Tension in the Air (Yellow) $1.00
Suspense (This enters the arena with 2 suspense counters. At the start of your turn, remove a suspense counter from it. When it has none, destroy it.) When this leaves the arena, your next attack this turn gets +3{p}.
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